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# include "Shaders.hpp"
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# include "OpenGL.hpp"
# include "../Compositor.hpp"
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# include "../helpers/MiscFunctions.hpp"
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# include "Shaders.hpp"
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CHyprOpenGLImpl : : CHyprOpenGLImpl ( ) {
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RASSERT ( eglMakeCurrent ( wlr_egl_get_display ( g_pCompositor - > m_sWLREGL ) , EGL_NO_SURFACE , EGL_NO_SURFACE , wlr_egl_get_context ( g_pCompositor - > m_sWLREGL ) ) , " Couldn't unset current EGL! " ) ;
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auto * const EXTENSIONS = ( const char * ) glGetString ( GL_EXTENSIONS ) ;
RASSERT ( EXTENSIONS , " Couldn't retrieve openGL extensions! " ) ;
m_iDRMFD = g_pCompositor - > m_iDRMFD ;
m_szExtensions = EXTENSIONS ;
Debug : : log ( LOG , " Creating the Hypr OpenGL Renderer! " ) ;
Debug : : log ( LOG , " Using: %s " , glGetString ( GL_VERSION ) ) ;
Debug : : log ( LOG , " Vendor: %s " , glGetString ( GL_VENDOR ) ) ;
Debug : : log ( LOG , " Renderer: %s " , glGetString ( GL_RENDERER ) ) ;
Debug : : log ( LOG , " Supported extensions size: %d " , std : : count ( m_szExtensions . begin ( ) , m_szExtensions . end ( ) , ' ' ) ) ;
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# ifdef GLES2
Debug : : log ( WARN , " !RENDERER: Using the legacy GLES2 renderer! " ) ;
# endif
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pixman_region32_init ( & m_rOriginalDamageRegion ) ;
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RASSERT ( eglMakeCurrent ( wlr_egl_get_display ( g_pCompositor - > m_sWLREGL ) , EGL_NO_SURFACE , EGL_NO_SURFACE , EGL_NO_CONTEXT ) , " Couldn't unset current EGL! " ) ;
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}
GLuint CHyprOpenGLImpl : : createProgram ( const std : : string & vert , const std : : string & frag ) {
auto vertCompiled = compileShader ( GL_VERTEX_SHADER , vert ) ;
RASSERT ( vertCompiled , " Compiling shader failed. VERTEX NULL! Shader source: \n \n %s " , vert . c_str ( ) ) ;
auto fragCompiled = compileShader ( GL_FRAGMENT_SHADER , frag ) ;
RASSERT ( fragCompiled , " Compiling shader failed. FRAGMENT NULL! Shader source: \n \n %s " , frag . c_str ( ) ) ;
auto prog = glCreateProgram ( ) ;
glAttachShader ( prog , vertCompiled ) ;
glAttachShader ( prog , fragCompiled ) ;
glLinkProgram ( prog ) ;
glDetachShader ( prog , vertCompiled ) ;
glDetachShader ( prog , fragCompiled ) ;
glDeleteShader ( vertCompiled ) ;
glDeleteShader ( fragCompiled ) ;
GLint ok ;
glGetProgramiv ( prog , GL_LINK_STATUS , & ok ) ;
RASSERT ( ok ! = GL_FALSE , " createProgram() failed! GL_LINK_STATUS not OK! " ) ;
return prog ;
}
GLuint CHyprOpenGLImpl : : compileShader ( const GLuint & type , std : : string src ) {
auto shader = glCreateShader ( type ) ;
auto shaderSource = src . c_str ( ) ;
glShaderSource ( shader , 1 , ( const GLchar * * ) & shaderSource , nullptr ) ;
glCompileShader ( shader ) ;
GLint ok ;
glGetShaderiv ( shader , GL_COMPILE_STATUS , & ok ) ;
RASSERT ( ok ! = GL_FALSE , " compileShader() failed! GL_COMPILE_STATUS not OK! " ) ;
return shader ;
}
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void CHyprOpenGLImpl : : begin ( CMonitor * pMonitor , pixman_region32_t * pDamage , bool fake ) {
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m_RenderData . pMonitor = pMonitor ;
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if ( eglGetCurrentContext ( ) ! = wlr_egl_get_context ( g_pCompositor - > m_sWLREGL ) ) {
eglMakeCurrent ( wlr_egl_get_display ( g_pCompositor - > m_sWLREGL ) , EGL_NO_SURFACE , EGL_NO_SURFACE , wlr_egl_get_context ( g_pCompositor - > m_sWLREGL ) ) ;
}
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glViewport ( 0 , 0 , pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y ) ;
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matrixProjection ( m_RenderData . projection , pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y , WL_OUTPUT_TRANSFORM_NORMAL ) ;
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m_RenderData . pCurrentMonData = & m_mMonitorRenderResources [ pMonitor ] ;
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glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ;
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glGetIntegerv ( GL_FRAMEBUFFER_BINDING , & m_iCurrentOutputFb ) ;
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m_iWLROutputFb = m_iCurrentOutputFb ;
// ensure a framebuffer for the monitor exists
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if ( m_mMonitorRenderResources . find ( pMonitor ) = = m_mMonitorRenderResources . end ( ) | | m_RenderData . pCurrentMonData - > primaryFB . m_Size ! = pMonitor - > vecPixelSize ) {
m_RenderData . pCurrentMonData - > stencilTex . allocate ( ) ;
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m_RenderData . pCurrentMonData - > primaryFB . m_pStencilTex = & m_RenderData . pCurrentMonData - > stencilTex ;
m_RenderData . pCurrentMonData - > mirrorFB . m_pStencilTex = & m_RenderData . pCurrentMonData - > stencilTex ;
m_RenderData . pCurrentMonData - > mirrorSwapFB . m_pStencilTex = & m_RenderData . pCurrentMonData - > stencilTex ;
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m_RenderData . pCurrentMonData - > primaryFB . alloc ( pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y ) ;
m_RenderData . pCurrentMonData - > mirrorFB . alloc ( pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y ) ;
m_RenderData . pCurrentMonData - > mirrorSwapFB . alloc ( pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y ) ;
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m_RenderData . pCurrentMonData - > monitorMirrorFB . alloc ( pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y ) ;
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createBGTextureForMonitor ( pMonitor ) ;
}
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if ( ! m_RenderData . pCurrentMonData - > m_bShadersInitialized )
initShaders ( ) ;
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// bind the primary Hypr Framebuffer
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m_RenderData . pCurrentMonData - > primaryFB . bind ( ) ;
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m_RenderData . pDamage = pDamage ;
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m_bFakeFrame = fake ;
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}
void CHyprOpenGLImpl : : end ( ) {
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// end the render, copy the data to the WLR framebuffer
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if ( ! m_bFakeFrame ) {
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pixman_region32_copy ( m_RenderData . pDamage , & m_rOriginalDamageRegion ) ;
if ( ! m_RenderData . pMonitor - > mirrors . empty ( ) )
g_pHyprOpenGL - > saveBufferForMirror ( ) ; // save with original damage region
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glBindFramebuffer ( GL_FRAMEBUFFER , m_iWLROutputFb ) ;
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wlr_box monbox = { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
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clear ( CColor ( 11 , 11 , 11 , 255 ) ) ;
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m_bEndFrame = true ;
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renderTexture ( m_RenderData . pCurrentMonData - > primaryFB . m_cTex , & monbox , 255.f , 0 ) ;
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m_bEndFrame = false ;
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}
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// reset our data
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m_RenderData . pMonitor = nullptr ;
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m_iWLROutputFb = 0 ;
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}
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void CHyprOpenGLImpl : : initShaders ( ) {
GLuint prog = createProgram ( QUADVERTSRC , QUADFRAGSRC ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . program = prog ;
m_RenderData . pCurrentMonData - > m_shQUAD . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . color = glGetUniformLocation ( prog , " color " ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . topLeft = glGetUniformLocation ( prog , " topLeft " ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . fullSize = glGetUniformLocation ( prog , " fullSize " ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . primitiveMultisample = glGetUniformLocation ( prog , " primitiveMultisample " ) ;
prog = createProgram ( TEXVERTSRC , TEXFRAGSRCRGBA ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . program = prog ;
m_RenderData . pCurrentMonData - > m_shRGBA . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . alpha = glGetUniformLocation ( prog , " alpha " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . discardOpaque = glGetUniformLocation ( prog , " discardOpaque " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . topLeft = glGetUniformLocation ( prog , " topLeft " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . fullSize = glGetUniformLocation ( prog , " fullSize " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . primitiveMultisample = glGetUniformLocation ( prog , " primitiveMultisample " ) ;
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m_RenderData . pCurrentMonData - > m_shRGBA . applyTint = glGetUniformLocation ( prog , " applyTint " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . tint = glGetUniformLocation ( prog , " tint " ) ;
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prog = createProgram ( TEXVERTSRC , TEXFRAGSRCRGBX ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . program = prog ;
m_RenderData . pCurrentMonData - > m_shRGBX . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . alpha = glGetUniformLocation ( prog , " alpha " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . discardOpaque = glGetUniformLocation ( prog , " discardOpaque " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . topLeft = glGetUniformLocation ( prog , " topLeft " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . fullSize = glGetUniformLocation ( prog , " fullSize " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . primitiveMultisample = glGetUniformLocation ( prog , " primitiveMultisample " ) ;
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m_RenderData . pCurrentMonData - > m_shRGBX . applyTint = glGetUniformLocation ( prog , " applyTint " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . tint = glGetUniformLocation ( prog , " tint " ) ;
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prog = createProgram ( TEXVERTSRC , TEXFRAGSRCEXT ) ;
m_RenderData . pCurrentMonData - > m_shEXT . program = prog ;
m_RenderData . pCurrentMonData - > m_shEXT . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . alpha = glGetUniformLocation ( prog , " alpha " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . discardOpaque = glGetUniformLocation ( prog , " discardOpaque " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . topLeft = glGetUniformLocation ( prog , " topLeft " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . fullSize = glGetUniformLocation ( prog , " fullSize " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . primitiveMultisample = glGetUniformLocation ( prog , " primitiveMultisample " ) ;
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m_RenderData . pCurrentMonData - > m_shEXT . applyTint = glGetUniformLocation ( prog , " applyTint " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . tint = glGetUniformLocation ( prog , " tint " ) ;
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prog = createProgram ( TEXVERTSRC , FRAGBLUR1 ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . program = prog ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . alpha = glGetUniformLocation ( prog , " alpha " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . halfpixel = glGetUniformLocation ( prog , " halfpixel " ) ;
prog = createProgram ( TEXVERTSRC , FRAGBLUR2 ) ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . program = prog ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . alpha = glGetUniformLocation ( prog , " alpha " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . halfpixel = glGetUniformLocation ( prog , " halfpixel " ) ;
prog = createProgram ( QUADVERTSRC , FRAGSHADOW ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . program = prog ;
m_RenderData . pCurrentMonData - > m_shSHADOW . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . topLeft = glGetUniformLocation ( prog , " topLeft " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . bottomRight = glGetUniformLocation ( prog , " bottomRight " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . fullSize = glGetUniformLocation ( prog , " fullSize " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . range = glGetUniformLocation ( prog , " range " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . shadowPower = glGetUniformLocation ( prog , " shadowPower " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . color = glGetUniformLocation ( prog , " color " ) ;
prog = createProgram ( QUADVERTSRC , FRAGBORDER1 ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . program = prog ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . thick = glGetUniformLocation ( prog , " thick " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . topLeft = glGetUniformLocation ( prog , " topLeft " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . bottomRight = glGetUniformLocation ( prog , " bottomRight " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . fullSize = glGetUniformLocation ( prog , " fullSize " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . primitiveMultisample = glGetUniformLocation ( prog , " primitiveMultisample " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . color = glGetUniformLocation ( prog , " color " ) ;
m_RenderData . pCurrentMonData - > m_bShadersInitialized = true ;
Debug : : log ( LOG , " Shaders initialized successfully. " ) ;
}
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void CHyprOpenGLImpl : : clear ( const CColor & color ) {
RASSERT ( m_RenderData . pMonitor , " Tried to render without begin()! " ) ;
glClearColor ( color . r / 255.f , color . g / 255.f , color . b / 255.f , color . a / 255.f ) ;
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if ( pixman_region32_not_empty ( m_RenderData . pDamage ) ) {
PIXMAN_DAMAGE_FOREACH ( m_RenderData . pDamage ) {
const auto RECT = RECTSARR [ i ] ;
scissor ( & RECT ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
}
}
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scissor ( ( wlr_box * ) nullptr ) ;
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}
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void CHyprOpenGLImpl : : scissor ( const wlr_box * pBox , bool transform ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to scissor without begin()! " ) ;
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if ( ! pBox ) {
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glDisable ( GL_SCISSOR_TEST ) ;
return ;
}
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wlr_box newBox = * pBox ;
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if ( transform ) {
int w , h ;
wlr_output_transformed_resolution ( m_RenderData . pMonitor - > output , & w , & h ) ;
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const auto TR = wlr_output_transform_invert ( m_RenderData . pMonitor - > transform ) ;
wlr_box_transform ( & newBox , & newBox , TR , w , h ) ;
}
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glScissor ( newBox . x , newBox . y , newBox . width , newBox . height ) ;
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glEnable ( GL_SCISSOR_TEST ) ;
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}
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void CHyprOpenGLImpl : : scissor ( const pixman_box32 * pBox , bool transform ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to scissor without begin()! " ) ;
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if ( ! pBox ) {
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glDisable ( GL_SCISSOR_TEST ) ;
return ;
}
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wlr_box newBox = { pBox - > x1 , pBox - > y1 , pBox - > x2 - pBox - > x1 , pBox - > y2 - pBox - > y1 } ;
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scissor ( & newBox , transform ) ;
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}
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void CHyprOpenGLImpl : : scissor ( const int x , const int y , const int w , const int h , bool transform ) {
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wlr_box box = { x , y , w , h } ;
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scissor ( & box , transform ) ;
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}
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void CHyprOpenGLImpl : : renderRect ( wlr_box * box , const CColor & col , int round ) {
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if ( pixman_region32_not_empty ( m_RenderData . pDamage ) )
renderRectWithDamage ( box , col , m_RenderData . pDamage , round ) ;
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}
void CHyprOpenGLImpl : : renderRectWithDamage ( wlr_box * box , const CColor & col , pixman_region32_t * damage , int round ) {
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RASSERT ( ( box - > width > 0 & & box - > height > 0 ) , " Tried to render rect with width/height < 0! " ) ;
RASSERT ( m_RenderData . pMonitor , " Tried to render rect without begin()! " ) ;
float matrix [ 9 ] ;
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wlr_matrix_project_box ( matrix , box , wlr_output_transform_invert ( ! m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData . pMonitor - > transform ) , 0 , m_RenderData . pMonitor - > output - > transform_matrix ) ; // TODO: write own, don't use WLR here
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float glMatrix [ 9 ] ;
wlr_matrix_multiply ( glMatrix , m_RenderData . projection , matrix ) ;
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glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
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glUseProgram ( m_RenderData . pCurrentMonData - > m_shQUAD . program ) ;
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# ifndef GLES2
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glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shQUAD . proj , 1 , GL_TRUE , glMatrix ) ;
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# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shQUAD . proj , 1 , GL_FALSE , glMatrix ) ;
# endif
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glUniform4f ( m_RenderData . pCurrentMonData - > m_shQUAD . color , col . r / 255.f , col . g / 255.f , col . b / 255.f , col . a / 255.f ) ;
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wlr_box transformedBox ;
wlr_box_transform ( & transformedBox , box , wlr_output_transform_invert ( m_RenderData . pMonitor - > transform ) ,
m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y ) ;
const auto TOPLEFT = Vector2D ( transformedBox . x , transformedBox . y ) ;
const auto FULLSIZE = Vector2D ( transformedBox . width , transformedBox . height ) ;
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static auto * const PMULTISAMPLEEDGES = & g_pConfigManager - > getConfigValuePtr ( " decoration:multisample_edges " ) - > intValue ;
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// Rounded corners
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glUniform2f ( m_RenderData . pCurrentMonData - > m_shQUAD . topLeft , ( float ) TOPLEFT . x , ( float ) TOPLEFT . y ) ;
glUniform2f ( m_RenderData . pCurrentMonData - > m_shQUAD . fullSize , ( float ) FULLSIZE . x , ( float ) FULLSIZE . y ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shQUAD . radius , round ) ;
glUniform1i ( m_RenderData . pCurrentMonData - > m_shQUAD . primitiveMultisample , ( int ) ( * PMULTISAMPLEEDGES = = 1 & & round ! = 0 ) ) ;
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glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shQUAD . posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shQUAD . texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
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glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shQUAD . posAttrib ) ;
glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shQUAD . texAttrib ) ;
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if ( m_RenderData . clipBox . width ! = 0 & & m_RenderData . clipBox . height ! = 0 ) {
pixman_region32_t damageClip ;
pixman_region32_init ( & damageClip ) ;
pixman_region32_intersect_rect ( & damageClip , damage , m_RenderData . clipBox . x , m_RenderData . clipBox . y , m_RenderData . clipBox . width , m_RenderData . clipBox . height ) ;
if ( pixman_region32_not_empty ( & damageClip ) ) {
PIXMAN_DAMAGE_FOREACH ( & damageClip ) {
const auto RECT = RECTSARR [ i ] ;
scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
}
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pixman_region32_fini ( & damageClip ) ;
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} else {
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PIXMAN_DAMAGE_FOREACH ( damage ) {
const auto RECT = RECTSARR [ i ] ;
scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
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}
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glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shQUAD . posAttrib ) ;
glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shQUAD . texAttrib ) ;
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glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ;
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}
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void CHyprOpenGLImpl : : renderTexture ( wlr_texture * tex , wlr_box * pBox , float alpha , int round , bool allowCustomUV ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render texture without begin()! " ) ;
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renderTexture ( CTexture ( tex ) , pBox , alpha , round , false , allowCustomUV ) ;
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}
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void CHyprOpenGLImpl : : renderTexture ( const CTexture & tex , wlr_box * pBox , float alpha , int round , bool discardopaque , bool allowCustomUV ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render texture without begin()! " ) ;
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renderTextureInternalWithDamage ( tex , pBox , alpha , m_RenderData . pDamage , round , discardopaque , false , allowCustomUV , true ) ;
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scissor ( ( wlr_box * ) nullptr ) ;
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}
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void CHyprOpenGLImpl : : renderTextureInternalWithDamage ( const CTexture & tex , wlr_box * pBox , float alpha , pixman_region32_t * damage , int round , bool discardOpaque , bool noAA , bool allowCustomUV , bool allowDim ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render texture without begin()! " ) ;
RASSERT ( ( tex . m_iTexID > 0 ) , " Attempted to draw NULL texture! " ) ;
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if ( ! pixman_region32_not_empty ( m_RenderData . pDamage ) )
return ;
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static auto * const PDIMINACTIVE = & g_pConfigManager - > getConfigValuePtr ( " decoration:dim_inactive " ) - > intValue ;
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// get transform
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const auto TRANSFORM = wlr_output_transform_invert ( ! m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData . pMonitor - > transform ) ;
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float matrix [ 9 ] ;
wlr_matrix_project_box ( matrix , pBox , TRANSFORM , 0 , m_RenderData . pMonitor - > output - > transform_matrix ) ;
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float glMatrix [ 9 ] ;
wlr_matrix_multiply ( glMatrix , m_RenderData . projection , matrix ) ;
CShader * shader = nullptr ;
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glEnable ( GL_BLEND ) ;
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glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ;
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switch ( tex . m_iType ) {
case TEXTURE_RGBA :
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shader = & m_RenderData . pCurrentMonData - > m_shRGBA ;
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break ;
case TEXTURE_RGBX :
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shader = & m_RenderData . pCurrentMonData - > m_shRGBX ;
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break ;
case TEXTURE_EXTERNAL :
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shader = & m_RenderData . pCurrentMonData - > m_shEXT ;
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break ;
default :
RASSERT ( false , " tex.m_iTarget unsupported! " ) ;
}
glActiveTexture ( GL_TEXTURE0 ) ;
glBindTexture ( tex . m_iTarget , tex . m_iTexID ) ;
glTexParameteri ( tex . m_iTarget , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
glUseProgram ( shader - > program ) ;
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# ifndef GLES2
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glUniformMatrix3fv ( shader - > proj , 1 , GL_TRUE , glMatrix ) ;
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# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( shader - > proj , 1 , GL_FALSE , glMatrix ) ;
# endif
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glUniform1i ( shader - > tex , 0 ) ;
glUniform1f ( shader - > alpha , alpha / 255.f ) ;
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glUniform1i ( shader - > discardOpaque , ( int ) discardOpaque ) ;
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wlr_box transformedBox ;
wlr_box_transform ( & transformedBox , pBox , wlr_output_transform_invert ( m_RenderData . pMonitor - > transform ) ,
m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y ) ;
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const auto TOPLEFT = Vector2D ( transformedBox . x , transformedBox . y ) ;
const auto FULLSIZE = Vector2D ( transformedBox . width , transformedBox . height ) ;
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static auto * const PMULTISAMPLEEDGES = & g_pConfigManager - > getConfigValuePtr ( " decoration:multisample_edges " ) - > intValue ;
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// Rounded corners
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glUniform2f ( shader - > topLeft , TOPLEFT . x , TOPLEFT . y ) ;
glUniform2f ( shader - > fullSize , FULLSIZE . x , FULLSIZE . y ) ;
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glUniform1f ( shader - > radius , round ) ;
glUniform1i ( shader - > primitiveMultisample , ( int ) ( * PMULTISAMPLEEDGES = = 1 & & round ! = 0 & & ! noAA ) ) ;
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if ( allowDim & & m_pCurrentWindow & & * PDIMINACTIVE & & m_pCurrentWindow ! = g_pCompositor - > m_pLastWindow ) {
glUniform1i ( shader - > applyTint , 1 ) ;
const auto DIM = m_pCurrentWindow - > m_fDimPercent . fl ( ) ;
glUniform3f ( shader - > tint , 1.f - DIM , 1.f - DIM , 1.f - DIM ) ;
} else {
glUniform1i ( shader - > applyTint , 0 ) ;
}
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const float verts [ ] = {
m_RenderData . primarySurfaceUVBottomRight . x , m_RenderData . primarySurfaceUVTopLeft . y , // top right
m_RenderData . primarySurfaceUVTopLeft . x , m_RenderData . primarySurfaceUVTopLeft . y , // top left
m_RenderData . primarySurfaceUVBottomRight . x , m_RenderData . primarySurfaceUVBottomRight . y , // bottom right
m_RenderData . primarySurfaceUVTopLeft . x , m_RenderData . primarySurfaceUVBottomRight . y , // bottom left
} ;
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glVertexAttribPointer ( shader - > posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
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if ( allowCustomUV & & m_RenderData . primarySurfaceUVTopLeft ! = Vector2D ( - 1 , - 1 ) ) {
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glVertexAttribPointer ( shader - > texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , verts ) ;
} else {
glVertexAttribPointer ( shader - > texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
}
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glEnableVertexAttribArray ( shader - > posAttrib ) ;
glEnableVertexAttribArray ( shader - > texAttrib ) ;
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if ( m_RenderData . clipBox . width ! = 0 & & m_RenderData . clipBox . height ! = 0 ) {
pixman_region32_t damageClip ;
pixman_region32_init ( & damageClip ) ;
pixman_region32_intersect_rect ( & damageClip , damage , m_RenderData . clipBox . x , m_RenderData . clipBox . y , m_RenderData . clipBox . width , m_RenderData . clipBox . height ) ;
if ( pixman_region32_not_empty ( & damageClip ) ) {
PIXMAN_DAMAGE_FOREACH ( & damageClip ) {
const auto RECT = RECTSARR [ i ] ;
scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
}
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pixman_region32_fini ( & damageClip ) ;
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} else {
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PIXMAN_DAMAGE_FOREACH ( damage ) {
const auto RECT = RECTSARR [ i ] ;
scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
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}
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glDisableVertexAttribArray ( shader - > posAttrib ) ;
glDisableVertexAttribArray ( shader - > texAttrib ) ;
glBindTexture ( tex . m_iTarget , 0 ) ;
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}
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// This probably isn't the fastest
// but it works... well, I guess?
//
// Dual (or more) kawase blur
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CFramebuffer * CHyprOpenGLImpl : : blurMainFramebufferWithDamage ( float a , wlr_box * pBox , pixman_region32_t * originalDamage ) {
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glDisable ( GL_BLEND ) ;
glDisable ( GL_STENCIL_TEST ) ;
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// get transforms for the full monitor
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const auto TRANSFORM = wlr_output_transform_invert ( m_RenderData . pMonitor - > transform ) ;
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float matrix [ 9 ] ;
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wlr_box MONITORBOX = { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
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wlr_matrix_project_box ( matrix , & MONITORBOX , TRANSFORM , 0 , m_RenderData . pMonitor - > output - > transform_matrix ) ;
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float glMatrix [ 9 ] ;
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wlr_matrix_multiply ( glMatrix , m_RenderData . projection , matrix ) ;
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// get the config settings
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static auto * const PBLURSIZE = & g_pConfigManager - > getConfigValuePtr ( " decoration:blur_size " ) - > intValue ;
static auto * const PBLURPASSES = & g_pConfigManager - > getConfigValuePtr ( " decoration:blur_passes " ) - > intValue ;
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// prep damage
pixman_region32_t damage ;
pixman_region32_init ( & damage ) ;
pixman_region32_copy ( & damage , originalDamage ) ;
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wlr_region_transform ( & damage , & damage , wlr_output_transform_invert ( m_RenderData . pMonitor - > transform ) , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y ) ;
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wlr_region_expand ( & damage , & damage , pow ( 2 , * PBLURPASSES ) * * PBLURSIZE ) ;
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// helper
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const auto PMIRRORFB = & m_RenderData . pCurrentMonData - > mirrorFB ;
const auto PMIRRORSWAPFB = & m_RenderData . pCurrentMonData - > mirrorSwapFB ;
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CFramebuffer * currentRenderToFB = & m_RenderData . pCurrentMonData - > primaryFB ;
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// declare the draw func
auto drawPass = [ & ] ( CShader * pShader , pixman_region32_t * pDamage ) {
if ( currentRenderToFB = = PMIRRORFB )
PMIRRORSWAPFB - > bind ( ) ;
else
PMIRRORFB - > bind ( ) ;
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glActiveTexture ( GL_TEXTURE0 ) ;
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glBindTexture ( currentRenderToFB - > m_cTex . m_iTarget , currentRenderToFB - > m_cTex . m_iTexID ) ;
glTexParameteri ( currentRenderToFB - > m_cTex . m_iTarget , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
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glUseProgram ( pShader - > program ) ;
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// prep two shaders
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# ifndef GLES2
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glUniformMatrix3fv ( pShader - > proj , 1 , GL_TRUE , glMatrix ) ;
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# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( pShader - > proj , 1 , GL_FALSE , glMatrix ) ;
# endif
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glUniform1f ( pShader - > radius , * PBLURSIZE * ( a / 255.f ) ) ; // this makes the blursize change with a
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if ( pShader = = & m_RenderData . pCurrentMonData - > m_shBLUR1 )
glUniform2f ( m_RenderData . pCurrentMonData - > m_shBLUR1 . halfpixel , 0.5f / ( m_RenderData . pMonitor - > vecPixelSize . x / 2.f ) , 0.5f / ( m_RenderData . pMonitor - > vecPixelSize . y / 2.f ) ) ;
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else
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glUniform2f ( m_RenderData . pCurrentMonData - > m_shBLUR2 . halfpixel , 0.5f / ( m_RenderData . pMonitor - > vecPixelSize . x * 2.f ) , 0.5f / ( m_RenderData . pMonitor - > vecPixelSize . y * 2.f ) ) ;
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glUniform1i ( pShader - > tex , 0 ) ;
glVertexAttribPointer ( pShader - > posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glVertexAttribPointer ( pShader - > texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glEnableVertexAttribArray ( pShader - > posAttrib ) ;
glEnableVertexAttribArray ( pShader - > texAttrib ) ;
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if ( pixman_region32_not_empty ( pDamage ) ) {
PIXMAN_DAMAGE_FOREACH ( pDamage ) {
const auto RECT = RECTSARR [ i ] ;
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scissor ( & RECT , false /* this region is already transformed */ ) ;
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glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
}
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glDisableVertexAttribArray ( pShader - > posAttrib ) ;
glDisableVertexAttribArray ( pShader - > texAttrib ) ;
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if ( currentRenderToFB ! = PMIRRORFB )
currentRenderToFB = PMIRRORFB ;
else
currentRenderToFB = PMIRRORSWAPFB ;
} ;
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// draw the things.
// first draw is prim -> mirr
PMIRRORFB - > bind ( ) ;
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glBindTexture ( m_RenderData . pCurrentMonData - > primaryFB . m_cTex . m_iTarget , m_RenderData . pCurrentMonData - > primaryFB . m_cTex . m_iTexID ) ;
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// damage region will be scaled, make a temp
pixman_region32_t tempDamage ;
pixman_region32_init ( & tempDamage ) ;
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wlr_region_scale ( & tempDamage , & damage , 1.f / 2.f ) ; // when DOWNscaling, we make the region twice as small because it's the TARGET
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drawPass ( & m_RenderData . pCurrentMonData - > m_shBLUR1 , & tempDamage ) ;
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// and draw
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for ( int i = 1 ; i < * PBLURPASSES ; + + i ) {
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wlr_region_scale ( & tempDamage , & damage , 1.f / ( 1 < < ( i + 1 ) ) ) ;
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drawPass ( & m_RenderData . pCurrentMonData - > m_shBLUR1 , & tempDamage ) ; // down
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}
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for ( int i = * PBLURPASSES - 1 ; i > = 0 ; - - i ) {
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wlr_region_scale ( & tempDamage , & damage , 1.f / ( 1 < < i ) ) ; // when upsampling we make the region twice as big
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drawPass ( & m_RenderData . pCurrentMonData - > m_shBLUR2 , & tempDamage ) ; // up
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}
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// finish
pixman_region32_fini ( & tempDamage ) ;
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pixman_region32_fini ( & damage ) ;
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glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ;
glBindTexture ( PMIRRORFB - > m_cTex . m_iTarget , 0 ) ;
return currentRenderToFB ;
}
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void CHyprOpenGLImpl : : markBlurDirtyForMonitor ( CMonitor * pMonitor ) {
m_mMonitorRenderResources [ pMonitor ] . blurFBDirty = true ;
}
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void CHyprOpenGLImpl : : preRender ( CMonitor * pMonitor ) {
static auto * const PBLURNEWOPTIMIZE = & g_pConfigManager - > getConfigValuePtr ( " decoration:blur_new_optimizations " ) - > intValue ;
if ( ! * PBLURNEWOPTIMIZE | | ! m_mMonitorRenderResources [ pMonitor ] . blurFBDirty )
return ;
bool has = false ;
for ( auto & w : g_pCompositor - > m_vWindows ) {
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if ( w - > m_iWorkspaceID = = pMonitor - > activeWorkspace & & w - > m_bIsMapped & & ! w - > isHidden ( ) & & ! w - > m_bIsFloating ) {
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has = true ;
break ;
}
}
if ( has )
g_pHyprRenderer - > damageMonitor ( pMonitor ) ;
}
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void CHyprOpenGLImpl : : preBlurForCurrentMonitor ( ) {
// make the fake dmg
pixman_region32_t fakeDamage ;
pixman_region32_init_rect ( & fakeDamage , 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y ) ;
wlr_box wholeMonitor = { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
const auto POUTFB = blurMainFramebufferWithDamage ( 255 , & wholeMonitor , & fakeDamage ) ;
// render onto blurFB
m_RenderData . pCurrentMonData - > blurFB . alloc ( m_RenderData . pMonitor - > vecPixelSize . x , m_RenderData . pMonitor - > vecPixelSize . y ) ;
m_RenderData . pCurrentMonData - > blurFB . bind ( ) ;
clear ( CColor ( 0 , 0 , 0 , 0 ) ) ;
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m_bEndFrame = true ; // fix transformed
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renderTextureInternalWithDamage ( POUTFB - > m_cTex , & wholeMonitor , 255 , & fakeDamage , 0 , false , true , false ) ;
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m_bEndFrame = false ;
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pixman_region32_fini ( & fakeDamage ) ;
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m_RenderData . pCurrentMonData - > primaryFB . bind ( ) ;
m_RenderData . pCurrentMonData - > blurFBDirty = false ;
}
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void CHyprOpenGLImpl : : preWindowPass ( ) {
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static auto * const PBLURNEWOPTIMIZE = & g_pConfigManager - > getConfigValuePtr ( " decoration:blur_new_optimizations " ) - > intValue ;
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if ( ! m_RenderData . pCurrentMonData - > blurFBDirty | | ! * PBLURNEWOPTIMIZE )
return ;
bool hasWindows = false ;
for ( auto & w : g_pCompositor - > m_vWindows ) {
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if ( w - > m_iWorkspaceID = = m_RenderData . pMonitor - > activeWorkspace & & ! w - > isHidden ( ) & & w - > m_bIsMapped & & ! w - > m_bIsFloating ) {
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hasWindows = true ;
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break ;
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}
}
if ( ! hasWindows )
return ;
// blur the main FB, it will be rendered onto the mirror
preBlurForCurrentMonitor ( ) ;
}
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void CHyprOpenGLImpl : : renderTextureWithBlur ( const CTexture & tex , wlr_box * pBox , float a , wlr_surface * pSurface , int round ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render texture with blur without begin()! " ) ;
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static auto * const PBLURENABLED = & g_pConfigManager - > getConfigValuePtr ( " decoration:blur " ) - > intValue ;
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static auto * const PNOBLUROVERSIZED = & g_pConfigManager - > getConfigValuePtr ( " decoration:no_blur_on_oversized " ) - > intValue ;
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static auto * const PBLURNEWOPTIMIZE = & g_pConfigManager - > getConfigValuePtr ( " decoration:blur_new_optimizations " ) - > intValue ;
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// make a damage region for this window
pixman_region32_t damage ;
pixman_region32_init ( & damage ) ;
pixman_region32_intersect_rect ( & damage , m_RenderData . pDamage , pBox - > x , pBox - > y , pBox - > width , pBox - > height ) ; // clip it to the box
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if ( ! pixman_region32_not_empty ( & damage ) )
return ;
if ( * PBLURENABLED = = 0 | | ( * PNOBLUROVERSIZED & & m_RenderData . primarySurfaceUVTopLeft ! = Vector2D ( - 1 , - 1 ) ) | | ( m_pCurrentWindow & & m_pCurrentWindow - > m_sAdditionalConfigData . forceNoBlur ) ) {
renderTexture ( tex , pBox , a , round , false , true ) ;
return ;
}
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// amazing hack: the surface has an opaque region!
pixman_region32_t inverseOpaque ;
pixman_region32_init ( & inverseOpaque ) ;
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if ( a = = 255.f ) {
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pixman_box32_t monbox = { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
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pixman_region32_copy ( & inverseOpaque , & pSurface - > current . opaque ) ;
pixman_region32_translate ( & inverseOpaque , pBox - > x , pBox - > y ) ;
pixman_region32_inverse ( & inverseOpaque , & inverseOpaque , & monbox ) ;
pixman_region32_intersect ( & inverseOpaque , & damage , & inverseOpaque ) ;
} else {
pixman_region32_copy ( & inverseOpaque , & damage ) ;
}
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if ( ! pixman_region32_not_empty ( & inverseOpaque ) ) {
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renderTexture ( tex , pBox , a , round , false , true ) ; // reject blurring a fully opaque window
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return ;
}
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// vvv TODO: layered blur fbs?
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const bool USENEWOPTIMIZE = ( * PBLURNEWOPTIMIZE & & m_pCurrentWindow & & ! m_pCurrentWindow - > m_bIsFloating & & m_RenderData . pCurrentMonData - > blurFB . m_cTex . m_iTexID & & m_pCurrentWindow - > m_iWorkspaceID ! = SPECIAL_WORKSPACE_ID ) ;
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const auto POUTFB = USENEWOPTIMIZE ? & m_RenderData . pCurrentMonData - > blurFB : blurMainFramebufferWithDamage ( a , pBox , & inverseOpaque ) ;
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pixman_region32_fini ( & inverseOpaque ) ;
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// bind primary
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m_RenderData . pCurrentMonData - > primaryFB . bind ( ) ;
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// make a stencil for rounded corners to work with blur
scissor ( ( wlr_box * ) nullptr ) ; // allow the entire window and stencil to render
glClearStencil ( 0 ) ;
glClear ( GL_STENCIL_BUFFER_BIT ) ;
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glEnable ( GL_STENCIL_TEST ) ;
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glStencilFunc ( GL_ALWAYS , 1 , - 1 ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_REPLACE ) ;
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glColorMask ( GL_FALSE , GL_FALSE , GL_FALSE , GL_FALSE ) ;
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if ( USENEWOPTIMIZE )
renderRect ( pBox , CColor ( 0 , 0 , 0 , 0 ) , round ) ;
else
renderTexture ( tex , pBox , a , round , true , true ) ; // discard opaque
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glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
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glStencilFunc ( GL_EQUAL , 1 , - 1 ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_REPLACE ) ;
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// stencil done. Render everything.
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wlr_box MONITORBOX = { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
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// render our great blurred FB
static auto * const PBLURIGNOREOPACITY = & g_pConfigManager - > getConfigValuePtr ( " decoration:blur_ignore_opacity " ) - > intValue ;
m_bEndFrame = true ; // fix transformed
renderTextureInternalWithDamage ( POUTFB - > m_cTex , & MONITORBOX , * PBLURIGNOREOPACITY ? 255.f : a , & damage , 0 , false , false , false ) ;
m_bEndFrame = false ;
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// render the window, but clear stencil
glClearStencil ( 0 ) ;
glClear ( GL_STENCIL_BUFFER_BIT ) ;
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// draw window
glDisable ( GL_STENCIL_TEST ) ;
renderTextureInternalWithDamage ( tex , pBox , a , & damage , round , false , false , true , true ) ;
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glStencilMask ( - 1 ) ;
glStencilFunc ( GL_ALWAYS , 1 , 0xFF ) ;
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pixman_region32_fini ( & damage ) ;
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scissor ( ( wlr_box * ) nullptr ) ;
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}
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void pushVert2D ( float x , float y , float * arr , int & counter , wlr_box * box ) {
// 0-1 space god damnit
arr [ counter * 2 + 0 ] = x / box - > width ;
arr [ counter * 2 + 1 ] = y / box - > height ;
counter + + ;
}
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void CHyprOpenGLImpl : : renderBorder ( wlr_box * box , const CColor & col , int round ) {
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RASSERT ( ( box - > width > 0 & & box - > height > 0 ) , " Tried to render rect with width/height < 0! " ) ;
RASSERT ( m_RenderData . pMonitor , " Tried to render rect without begin()! " ) ;
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if ( ! pixman_region32_not_empty ( m_RenderData . pDamage ) | | ( m_pCurrentWindow & & m_pCurrentWindow - > m_sAdditionalConfigData . forceNoBorder ) )
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return ;
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static auto * const PBORDERSIZE = & g_pConfigManager - > getConfigValuePtr ( " general:border_size " ) - > intValue ;
static auto * const PMULTISAMPLE = & g_pConfigManager - > getConfigValuePtr ( " decoration:multisample_edges " ) - > intValue ;
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if ( * PBORDERSIZE < 1 )
return ;
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int scaledBorderSize = * PBORDERSIZE * m_RenderData . pMonitor - > scale ;
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if ( round < 1 ) {
// zero rounding, just lines
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wlr_box borderbox = { box - > x - scaledBorderSize , box - > y - scaledBorderSize , scaledBorderSize , box - > height + 2 * scaledBorderSize } ;
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renderRect ( & borderbox , col , 0 ) ; // left
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borderbox = { box - > x , box - > y - ( int ) scaledBorderSize , box - > width + ( int ) scaledBorderSize , ( int ) scaledBorderSize } ;
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renderRect ( & borderbox , col , 0 ) ; // top
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borderbox = { box - > x + box - > width , box - > y , ( int ) scaledBorderSize , box - > height + ( int ) scaledBorderSize } ;
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renderRect ( & borderbox , col , 0 ) ; // right
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borderbox = { box - > x , box - > y + box - > height , box - > width , ( int ) scaledBorderSize } ;
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renderRect ( & borderbox , col , 0 ) ; // bottom
return ;
}
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// adjust box
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box - > x - = scaledBorderSize ;
box - > y - = scaledBorderSize ;
box - > width + = 2 * scaledBorderSize ;
box - > height + = 2 * scaledBorderSize ;
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round + = scaledBorderSize ;
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float matrix [ 9 ] ;
wlr_matrix_project_box ( matrix , box , wlr_output_transform_invert ( ! m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData . pMonitor - > transform ) , 0 , m_RenderData . pMonitor - > output - > transform_matrix ) ; // TODO: write own, don't use WLR here
float glMatrix [ 9 ] ;
wlr_matrix_multiply ( glMatrix , m_RenderData . projection , matrix ) ;
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
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glUseProgram ( m_RenderData . pCurrentMonData - > m_shBORDER1 . program ) ;
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# ifndef GLES2
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glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shBORDER1 . proj , 1 , GL_TRUE , glMatrix ) ;
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# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shBORDER1 . proj , 1 , GL_FALSE , glMatrix ) ;
# endif
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glUniform4f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . color , col . r / 255.f , col . g / 255.f , col . b / 255.f , col . a / 255.f ) ;
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const auto TOPLEFT = Vector2D ( round , round ) ;
const auto BOTTOMRIGHT = Vector2D ( box - > width - round , box - > height - round ) ;
const auto FULLSIZE = Vector2D ( box - > width , box - > height ) ;
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glUniform2f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . topLeft , ( float ) TOPLEFT . x , ( float ) TOPLEFT . y ) ;
glUniform2f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . bottomRight , ( float ) BOTTOMRIGHT . x , ( float ) BOTTOMRIGHT . y ) ;
glUniform2f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . fullSize , ( float ) FULLSIZE . x , ( float ) FULLSIZE . y ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . radius , round ) ;
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glUniform1f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . thick , scaledBorderSize ) ;
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glUniform1i ( m_RenderData . pCurrentMonData - > m_shBORDER1 . primitiveMultisample , * PMULTISAMPLE ) ;
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glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shBORDER1 . posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shBORDER1 . texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
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glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBORDER1 . posAttrib ) ;
glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBORDER1 . texAttrib ) ;
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if ( m_RenderData . clipBox . width ! = 0 & & m_RenderData . clipBox . height ! = 0 ) {
pixman_region32_t damageClip ;
pixman_region32_init ( & damageClip ) ;
pixman_region32_intersect_rect ( & damageClip , m_RenderData . pDamage , m_RenderData . clipBox . x , m_RenderData . clipBox . y , m_RenderData . clipBox . width , m_RenderData . clipBox . height ) ;
if ( pixman_region32_not_empty ( & damageClip ) ) {
PIXMAN_DAMAGE_FOREACH ( & damageClip ) {
const auto RECT = RECTSARR [ i ] ;
scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
}
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pixman_region32_fini ( & damageClip ) ;
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} else {
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PIXMAN_DAMAGE_FOREACH ( m_RenderData . pDamage ) {
const auto RECT = RECTSARR [ i ] ;
scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
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}
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glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBORDER1 . posAttrib ) ;
glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBORDER1 . texAttrib ) ;
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glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ;
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}
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void CHyprOpenGLImpl : : makeRawWindowSnapshot ( CWindow * pWindow , CFramebuffer * pFramebuffer ) {
// we trust the window is valid.
const auto PMONITOR = g_pCompositor - > getMonitorFromID ( pWindow - > m_iMonitorID ) ;
wlr_output_attach_render ( PMONITOR - > output , nullptr ) ;
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
pixman_region32_t fakeDamage ;
pixman_region32_init ( & fakeDamage ) ;
pixman_region32_union_rect ( & fakeDamage , & fakeDamage , 0 , 0 , ( int ) PMONITOR - > vecTransformedSize . x , ( int ) PMONITOR - > vecTransformedSize . y ) ;
begin ( PMONITOR , & fakeDamage , true ) ;
clear ( CColor ( 0 , 0 , 0 , 0 ) ) ; // JIC
timespec now ;
clock_gettime ( CLOCK_MONOTONIC , & now ) ;
// this is a hack but it works :P
// we need to disable blur or else we will get a black background, as the shader
// will try to copy the bg to apply blur.
// this isn't entirely correct, but like, oh well.
// small todo: maybe make this correct? :P
const auto BLURVAL = g_pConfigManager - > getInt ( " decoration:blur " ) ;
g_pConfigManager - > setInt ( " decoration:blur " , 0 ) ;
// TODO: how can we make this the size of the window? setting it to window's size makes the entire screen render with the wrong res forever more. odd.
glViewport ( 0 , 0 , PMONITOR - > vecPixelSize . x , PMONITOR - > vecPixelSize . y ) ;
pFramebuffer - > m_pStencilTex = & m_RenderData . pCurrentMonData - > stencilTex ;
pFramebuffer - > alloc ( PMONITOR - > vecPixelSize . x , PMONITOR - > vecPixelSize . y ) ;
pFramebuffer - > bind ( ) ;
clear ( CColor ( 0 , 0 , 0 , 0 ) ) ; // JIC
g_pHyprRenderer - > renderWindow ( pWindow , PMONITOR , & now , false , RENDER_PASS_ALL , true ) ;
g_pConfigManager - > setInt ( " decoration:blur " , BLURVAL ) ;
// restore original fb
# ifndef GLES2
glBindFramebuffer ( GL_DRAW_FRAMEBUFFER , m_iCurrentOutputFb ) ;
# else
glBindFramebuffer ( GL_FRAMEBUFFER , m_iCurrentOutputFb ) ;
# endif
end ( ) ;
pixman_region32_fini ( & fakeDamage ) ;
wlr_output_rollback ( PMONITOR - > output ) ;
}
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void CHyprOpenGLImpl : : makeWindowSnapshot ( CWindow * pWindow ) {
// we trust the window is valid.
const auto PMONITOR = g_pCompositor - > getMonitorFromID ( pWindow - > m_iMonitorID ) ;
wlr_output_attach_render ( PMONITOR - > output , nullptr ) ;
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// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
pixman_region32_t fakeDamage ;
pixman_region32_init ( & fakeDamage ) ;
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pixman_region32_union_rect ( & fakeDamage , & fakeDamage , 0 , 0 , ( int ) PMONITOR - > vecTransformedSize . x , ( int ) PMONITOR - > vecTransformedSize . y ) ;
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begin ( PMONITOR , & fakeDamage , true ) ;
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clear ( CColor ( 0 , 0 , 0 , 0 ) ) ; // JIC
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timespec now ;
clock_gettime ( CLOCK_MONOTONIC , & now ) ;
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// this is a hack but it works :P
// we need to disable blur or else we will get a black background, as the shader
// will try to copy the bg to apply blur.
// this isn't entirely correct, but like, oh well.
// small todo: maybe make this correct? :P
const auto BLURVAL = g_pConfigManager - > getInt ( " decoration:blur " ) ;
g_pConfigManager - > setInt ( " decoration:blur " , 0 ) ;
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glViewport ( 0 , 0 , m_RenderData . pMonitor - > vecPixelSize . x , m_RenderData . pMonitor - > vecPixelSize . y ) ;
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const auto PFRAMEBUFFER = & m_mWindowFramebuffers [ pWindow ] ;
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PFRAMEBUFFER - > m_pStencilTex = & m_RenderData . pCurrentMonData - > stencilTex ;
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PFRAMEBUFFER - > alloc ( PMONITOR - > vecPixelSize . x , PMONITOR - > vecPixelSize . y ) ;
PFRAMEBUFFER - > bind ( ) ;
clear ( CColor ( 0 , 0 , 0 , 0 ) ) ; // JIC
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g_pHyprRenderer - > renderWindow ( pWindow , PMONITOR , & now , ! pWindow - > m_bX11DoesntWantBorders , RENDER_PASS_ALL ) ;
g_pConfigManager - > setInt ( " decoration:blur " , BLURVAL ) ;
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// restore original fb
# ifndef GLES2
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glBindFramebuffer ( GL_DRAW_FRAMEBUFFER , m_iCurrentOutputFb ) ;
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# else
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glBindFramebuffer ( GL_FRAMEBUFFER , m_iCurrentOutputFb ) ;
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# endif
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end ( ) ;
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pixman_region32_fini ( & fakeDamage ) ;
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wlr_output_rollback ( PMONITOR - > output ) ;
}
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void CHyprOpenGLImpl : : makeLayerSnapshot ( SLayerSurface * pLayer ) {
// we trust the window is valid.
const auto PMONITOR = g_pCompositor - > getMonitorFromID ( pLayer - > monitorID ) ;
wlr_output_attach_render ( PMONITOR - > output , nullptr ) ;
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
pixman_region32_t fakeDamage ;
pixman_region32_init ( & fakeDamage ) ;
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pixman_region32_union_rect ( & fakeDamage , & fakeDamage , 0 , 0 , ( int ) PMONITOR - > vecTransformedSize . x , ( int ) PMONITOR - > vecTransformedSize . y ) ;
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begin ( PMONITOR , & fakeDamage , true ) ;
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const auto PFRAMEBUFFER = & m_mLayerFramebuffers [ pLayer ] ;
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glViewport ( 0 , 0 , g_pHyprOpenGL - > m_RenderData . pMonitor - > vecPixelSize . x , g_pHyprOpenGL - > m_RenderData . pMonitor - > vecPixelSize . y ) ;
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PFRAMEBUFFER - > alloc ( PMONITOR - > vecPixelSize . x , PMONITOR - > vecPixelSize . y ) ;
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PFRAMEBUFFER - > bind ( ) ;
clear ( CColor ( 0 , 0 , 0 , 0 ) ) ; // JIC
timespec now ;
clock_gettime ( CLOCK_MONOTONIC , & now ) ;
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const auto BLURLSSTATUS = pLayer - > forceBlur ;
pLayer - > forceBlur = false ;
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// draw the layer
g_pHyprRenderer - > renderLayer ( pLayer , PMONITOR , & now ) ;
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pLayer - > forceBlur = BLURLSSTATUS ;
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// TODO: WARN:
// revise if any stencil-requiring rendering is done to the layers.
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// restore original fb
# ifndef GLES2
glBindFramebuffer ( GL_DRAW_FRAMEBUFFER , m_iCurrentOutputFb ) ;
# else
glBindFramebuffer ( GL_FRAMEBUFFER , m_iCurrentOutputFb ) ;
# endif
end ( ) ;
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pixman_region32_fini ( & fakeDamage ) ;
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wlr_output_rollback ( PMONITOR - > output ) ;
}
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void CHyprOpenGLImpl : : onWindowResizeStart ( CWindow * pWindow ) {
static auto * const PTRANSITIONS = & g_pConfigManager - > getConfigValuePtr ( " animations:use_resize_transitions " ) - > intValue ;
static auto * const PENABLED = & g_pConfigManager - > getConfigValuePtr ( " animations:enabled " ) - > intValue ;
if ( ! * PTRANSITIONS | | ! * PENABLED )
return ;
if ( pWindow - > m_vRealSize . vec ( ) . x < 5 | | pWindow - > m_vRealSize . vec ( ) . y < 5 )
return ;
// make a fb and render a snapshot
const auto PFRAMEBUFFER = & m_mWindowResizeFramebuffers [ pWindow ] ;
makeRawWindowSnapshot ( pWindow , PFRAMEBUFFER ) ;
}
void CHyprOpenGLImpl : : onWindowResizeEnd ( CWindow * pWindow ) {
static auto * const PTRANSITIONS = & g_pConfigManager - > getConfigValuePtr ( " animations:use_resize_transitions " ) - > intValue ;
static auto * const PENABLED = & g_pConfigManager - > getConfigValuePtr ( " animations:enabled " ) - > intValue ;
if ( ! * PTRANSITIONS | | ! * PENABLED )
return ;
// remove the fb
m_mWindowResizeFramebuffers . erase ( pWindow ) ;
}
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void CHyprOpenGLImpl : : renderSnapshot ( CWindow * * pWindow ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render snapshot rect without begin()! " ) ;
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const auto PWINDOW = * pWindow ;
auto it = m_mWindowFramebuffers . begin ( ) ;
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for ( ; it ! = m_mWindowFramebuffers . end ( ) ; it + + ) {
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if ( it - > first = = PWINDOW ) {
break ;
}
}
if ( it = = m_mWindowFramebuffers . end ( ) | | ! it - > second . m_cTex . m_iTexID )
return ;
const auto PMONITOR = g_pCompositor - > getMonitorFromID ( PWINDOW - > m_iMonitorID ) ;
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wlr_box windowBox ;
// some mafs to figure out the correct box
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// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D ( ( PMONITOR - > scale * PWINDOW - > m_vRealSize . vec ( ) . x / ( PWINDOW - > m_vOriginalClosedSize . x * PMONITOR - > scale ) ) , ( PMONITOR - > scale * PWINDOW - > m_vRealSize . vec ( ) . y / ( PWINDOW - > m_vOriginalClosedSize . y * PMONITOR - > scale ) ) ) ;
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windowBox . width = PMONITOR - > vecTransformedSize . x * scaleXY . x ;
windowBox . height = PMONITOR - > vecTransformedSize . y * scaleXY . y ;
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windowBox . x = ( ( PWINDOW - > m_vRealPosition . vec ( ) . x - PMONITOR - > vecPosition . x ) * PMONITOR - > scale ) - ( ( PWINDOW - > m_vOriginalClosedPos . x * PMONITOR - > scale ) * scaleXY . x ) ;
windowBox . y = ( ( PWINDOW - > m_vRealPosition . vec ( ) . y - PMONITOR - > vecPosition . y ) * PMONITOR - > scale ) - ( ( PWINDOW - > m_vOriginalClosedPos . y * PMONITOR - > scale ) * scaleXY . y ) ;
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pixman_region32_t fakeDamage ;
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pixman_region32_init_rect ( & fakeDamage , 0 , 0 , PMONITOR - > vecTransformedSize . x , PMONITOR - > vecTransformedSize . y ) ;
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m_bEndFrame = true ;
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renderTextureInternalWithDamage ( it - > second . m_cTex , & windowBox , PWINDOW - > m_fAlpha . fl ( ) , & fakeDamage , 0 ) ;
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m_bEndFrame = false ;
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pixman_region32_fini ( & fakeDamage ) ;
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static auto * const PDAMAGEMON = & g_pConfigManager - > getConfigValuePtr ( " misc:damage_entire_on_snapshot " ) - > intValue ;
if ( * PDAMAGEMON )
PMONITOR - > forceFullFrames + = 1 ;
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}
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void CHyprOpenGLImpl : : renderSnapshot ( SLayerSurface * * pLayer ) {
RASSERT ( m_RenderData . pMonitor , " Tried to render snapshot rect without begin()! " ) ;
const auto PLAYER = * pLayer ;
auto it = m_mLayerFramebuffers . begin ( ) ;
for ( ; it ! = m_mLayerFramebuffers . end ( ) ; it + + ) {
if ( it - > first = = PLAYER ) {
break ;
}
}
if ( it = = m_mLayerFramebuffers . end ( ) | | ! it - > second . m_cTex . m_iTexID )
return ;
const auto PMONITOR = g_pCompositor - > getMonitorFromID ( PLAYER - > monitorID ) ;
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wlr_box monbox = { 0 , 0 , PMONITOR - > vecTransformedSize . x , PMONITOR - > vecTransformedSize . y } ;
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pixman_region32_t fakeDamage ;
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pixman_region32_init_rect ( & fakeDamage , 0 , 0 , PMONITOR - > vecTransformedSize . x , PMONITOR - > vecTransformedSize . y ) ;
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m_bEndFrame = true ;
renderTextureInternalWithDamage ( it - > second . m_cTex , & monbox , PLAYER - > alpha . fl ( ) , & fakeDamage , 0 ) ;
m_bEndFrame = false ;
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pixman_region32_fini ( & fakeDamage ) ;
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static auto * const PDAMAGEMON = & g_pConfigManager - > getConfigValuePtr ( " misc:damage_entire_on_snapshot " ) - > intValue ;
if ( * PDAMAGEMON )
PMONITOR - > forceFullFrames + = 1 ;
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}
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void CHyprOpenGLImpl : : renderRoundedShadow ( wlr_box * box , int round , int range , float a ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render shadow without begin()! " ) ;
RASSERT ( ( box - > width > 0 & & box - > height > 0 ) , " Tried to render shadow with width/height < 0! " ) ;
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RASSERT ( m_pCurrentWindow , " Tried to render shadow without a window! " ) ;
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if ( ! pixman_region32_not_empty ( m_RenderData . pDamage ) )
return ;
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static auto * const PSHADOWPOWER = & g_pConfigManager - > getConfigValuePtr ( " decoration:shadow_render_power " ) - > intValue ;
const auto SHADOWPOWER = std : : clamp ( ( int ) * PSHADOWPOWER , 1 , 4 ) ;
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const auto col = m_pCurrentWindow - > m_cRealShadowColor . col ( ) ;
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float matrix [ 9 ] ;
wlr_matrix_project_box ( matrix , box , wlr_output_transform_invert ( ! m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData . pMonitor - > transform ) , 0 , m_RenderData . pMonitor - > output - > transform_matrix ) ; // TODO: write own, don't use WLR here
float glMatrix [ 9 ] ;
wlr_matrix_multiply ( glMatrix , m_RenderData . projection , matrix ) ;
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
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glUseProgram ( m_RenderData . pCurrentMonData - > m_shSHADOW . program ) ;
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# ifndef GLES2
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glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shSHADOW . proj , 1 , GL_TRUE , glMatrix ) ;
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# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shSHADOW . proj , 1 , GL_FALSE , glMatrix ) ;
# endif
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glUniform4f ( m_RenderData . pCurrentMonData - > m_shSHADOW . color , col . r / 255.f , col . g / 255.f , col . b / 255.f , col . a / 255.f * a ) ;
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const auto TOPLEFT = Vector2D ( range + round , range + round ) ;
const auto BOTTOMRIGHT = Vector2D ( box - > width - ( range + round ) , box - > height - ( range + round ) ) ;
const auto FULLSIZE = Vector2D ( box - > width , box - > height ) ;
// Rounded corners
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glUniform2f ( m_RenderData . pCurrentMonData - > m_shSHADOW . topLeft , ( float ) TOPLEFT . x , ( float ) TOPLEFT . y ) ;
glUniform2f ( m_RenderData . pCurrentMonData - > m_shSHADOW . bottomRight , ( float ) BOTTOMRIGHT . x , ( float ) BOTTOMRIGHT . y ) ;
glUniform2f ( m_RenderData . pCurrentMonData - > m_shSHADOW . fullSize , ( float ) FULLSIZE . x , ( float ) FULLSIZE . y ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shSHADOW . radius , range + round ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shSHADOW . range , range ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shSHADOW . shadowPower , SHADOWPOWER ) ;
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glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shSHADOW . posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shSHADOW . texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
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glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shSHADOW . posAttrib ) ;
glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shSHADOW . texAttrib ) ;
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if ( m_RenderData . clipBox . width ! = 0 & & m_RenderData . clipBox . height ! = 0 ) {
pixman_region32_t damageClip ;
pixman_region32_init ( & damageClip ) ;
pixman_region32_intersect_rect ( & damageClip , m_RenderData . pDamage , m_RenderData . clipBox . x , m_RenderData . clipBox . y , m_RenderData . clipBox . width , m_RenderData . clipBox . height ) ;
if ( pixman_region32_not_empty ( & damageClip ) ) {
PIXMAN_DAMAGE_FOREACH ( & damageClip ) {
const auto RECT = RECTSARR [ i ] ;
scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
}
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pixman_region32_fini ( & damageClip ) ;
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} else {
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PIXMAN_DAMAGE_FOREACH ( m_RenderData . pDamage ) {
const auto RECT = RECTSARR [ i ] ;
scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
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}
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glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shSHADOW . posAttrib ) ;
glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shSHADOW . texAttrib ) ;
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glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ;
}
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void CHyprOpenGLImpl : : saveBufferForMirror ( ) {
m_RenderData . pCurrentMonData - > monitorMirrorFB . bind ( ) ;
wlr_box monbox = { 0 , 0 , m_RenderData . pMonitor - > vecPixelSize . x , m_RenderData . pMonitor - > vecPixelSize . y } ;
renderTexture ( m_RenderData . pCurrentMonData - > primaryFB . m_cTex , & monbox , 255.f , 0 , false , false ) ;
m_RenderData . pCurrentMonData - > primaryFB . bind ( ) ;
}
void CHyprOpenGLImpl : : renderMirrored ( ) {
wlr_box monbox = { 0 , 0 , m_RenderData . pMonitor - > vecPixelSize . x , m_RenderData . pMonitor - > vecPixelSize . y } ;
const auto PFB = & m_mMonitorRenderResources [ m_RenderData . pMonitor - > pMirrorOf ] . monitorMirrorFB ;
if ( PFB - > m_cTex . m_iTexID < = 0 )
return ;
renderTexture ( PFB - > m_cTex , & monbox , 255.f , 0 , false , false ) ;
}
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void CHyprOpenGLImpl : : renderSplash ( cairo_t * const CAIRO , cairo_surface_t * const CAIROSURFACE , double offsetY ) {
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cairo_select_font_face ( CAIRO , " Sans " , CAIRO_FONT_SLANT_NORMAL , CAIRO_FONT_WEIGHT_NORMAL ) ;
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const auto FONTSIZE = ( int ) ( m_RenderData . pMonitor - > vecPixelSize . y / 76 ) ;
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cairo_set_font_size ( CAIRO , FONTSIZE ) ;
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cairo_set_source_rgba ( CAIRO , 1.0 , 1.0 , 1.0 , 0.32 ) ;
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cairo_text_extents_t textExtents ;
cairo_text_extents ( CAIRO , g_pCompositor - > m_szCurrentSplash . c_str ( ) , & textExtents ) ;
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cairo_move_to ( CAIRO , ( m_RenderData . pMonitor - > vecPixelSize . x - textExtents . width ) / 2.0 , m_RenderData . pMonitor - > vecPixelSize . y - textExtents . height + offsetY ) ;
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cairo_show_text ( CAIRO , g_pCompositor - > m_szCurrentSplash . c_str ( ) ) ;
cairo_surface_flush ( CAIROSURFACE ) ;
}
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void CHyprOpenGLImpl : : createBGTextureForMonitor ( CMonitor * pMonitor ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to createBGTex without begin()! " ) ;
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static auto * const PNOSPLASH = & g_pConfigManager - > getConfigValuePtr ( " misc:disable_splash_rendering " ) - > intValue ;
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// release the last tex if exists
const auto PTEX = & m_mMonitorBGTextures [ pMonitor ] ;
PTEX - > destroyTexture ( ) ;
PTEX - > allocate ( ) ;
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Debug : : log ( LOG , " Allocated texture for BGTex " ) ;
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// TODO: use relative paths to the installation
// or configure the paths at build time
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// check if wallpapers exist
if ( ! std : : filesystem : : exists ( " /usr/share/hyprland/wall_8K.png " ) )
return ; // the texture will be empty, oh well. We'll clear with a solid color anyways.
// get the adequate tex
std : : string texPath = " /usr/share/hyprland/wall_ " ;
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Vector2D textureSize ;
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if ( pMonitor - > vecTransformedSize . x > 3850 ) {
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textureSize = Vector2D ( 7680 , 4320 ) ;
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texPath + = " 8K.png " ;
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} else if ( pMonitor - > vecTransformedSize . x > 1930 ) {
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textureSize = Vector2D ( 3840 , 2160 ) ;
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texPath + = " 4K.png " ;
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} else {
textureSize = Vector2D ( 1920 , 1080 ) ;
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texPath + = " 2K.png " ;
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}
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PTEX - > m_vSize = textureSize ;
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// calc the target box
const double MONRATIO = m_RenderData . pMonitor - > vecTransformedSize . x / m_RenderData . pMonitor - > vecTransformedSize . y ;
const double WPRATIO = 1.77 ;
Vector2D origin ;
double scale ;
if ( MONRATIO > WPRATIO ) {
scale = m_RenderData . pMonitor - > vecTransformedSize . x / PTEX - > m_vSize . x ;
origin . y = ( m_RenderData . pMonitor - > vecTransformedSize . y - PTEX - > m_vSize . y * scale ) / 2.0 ;
} else {
scale = m_RenderData . pMonitor - > vecTransformedSize . y / PTEX - > m_vSize . y ;
origin . x = ( m_RenderData . pMonitor - > vecTransformedSize . x - PTEX - > m_vSize . x * scale ) / 2.0 ;
}
wlr_box box = { origin . x , origin . y , PTEX - > m_vSize . x * scale , PTEX - > m_vSize . y * scale } ;
m_mMonitorRenderResources [ pMonitor ] . backgroundTexBox = box ;
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// create a new one with cairo
const auto CAIROSURFACE = cairo_image_surface_create_from_png ( texPath . c_str ( ) ) ;
const auto CAIRO = cairo_create ( CAIROSURFACE ) ;
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// scale it to fit the current monitor
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cairo_scale ( CAIRO , textureSize . x / pMonitor - > vecTransformedSize . x , textureSize . y / pMonitor - > vecTransformedSize . y ) ;
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// render splash on wallpaper
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if ( ! * PNOSPLASH )
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renderSplash ( CAIRO , CAIROSURFACE , origin . y * WPRATIO / MONRATIO ) ;
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// copy the data to an OpenGL texture we have
const auto DATA = cairo_image_surface_get_data ( CAIROSURFACE ) ;
glBindTexture ( GL_TEXTURE_2D , PTEX - > m_iTexID ) ;
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
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# ifndef GLES2
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_R , GL_BLUE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_B , GL_RED ) ;
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# endif
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glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA , textureSize . x , textureSize . y , 0 , GL_RGBA , GL_UNSIGNED_BYTE , DATA ) ;
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cairo_surface_destroy ( CAIROSURFACE ) ;
cairo_destroy ( CAIRO ) ;
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Debug : : log ( LOG , " Background created for monitor %s " , pMonitor - > szName . c_str ( ) ) ;
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}
void CHyprOpenGLImpl : : clearWithTex ( ) {
RASSERT ( m_RenderData . pMonitor , " Tried to render BGtex without begin()! " ) ;
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static auto * const PRENDERTEX = & g_pConfigManager - > getConfigValuePtr ( " misc:disable_hyprland_logo " ) - > intValue ;
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if ( ! * PRENDERTEX ) {
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auto TEXIT = m_mMonitorBGTextures . find ( m_RenderData . pMonitor ) ;
if ( TEXIT = = m_mMonitorBGTextures . end ( ) ) {
createBGTextureForMonitor ( m_RenderData . pMonitor ) ;
TEXIT = m_mMonitorBGTextures . find ( m_RenderData . pMonitor ) ;
}
if ( TEXIT ! = m_mMonitorBGTextures . end ( ) )
renderTexture ( TEXIT - > second , & m_mMonitorRenderResources [ m_RenderData . pMonitor ] . backgroundTexBox , 255 , 0 ) ;
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}
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}
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void CHyprOpenGLImpl : : destroyMonitorResources ( CMonitor * pMonitor ) {
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wlr_output_attach_render ( pMonitor - > output , nullptr ) ;
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g_pHyprOpenGL - > m_mMonitorRenderResources [ pMonitor ] . mirrorFB . release ( ) ;
g_pHyprOpenGL - > m_mMonitorRenderResources [ pMonitor ] . primaryFB . release ( ) ;
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g_pHyprOpenGL - > m_mMonitorRenderResources [ pMonitor ] . mirrorSwapFB . release ( ) ;
g_pHyprOpenGL - > m_mMonitorRenderResources [ pMonitor ] . monitorMirrorFB . release ( ) ;
g_pHyprOpenGL - > m_mMonitorRenderResources [ pMonitor ] . blurFB . release ( ) ;
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g_pHyprOpenGL - > m_mMonitorRenderResources [ pMonitor ] . stencilTex . destroyTexture ( ) ;
g_pHyprOpenGL - > m_mMonitorBGTextures [ pMonitor ] . destroyTexture ( ) ;
g_pHyprOpenGL - > m_mMonitorRenderResources . erase ( pMonitor ) ;
g_pHyprOpenGL - > m_mMonitorBGTextures . erase ( pMonitor ) ;
Debug : : log ( LOG , " Monitor %s -> destroyed all render data " , pMonitor - > szName . c_str ( ) ) ;
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wlr_output_rollback ( pMonitor - > output ) ;
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}