Commit Graph

295 Commits

Author SHA1 Message Date
Vaxry 7d9977d028 debug: added manual_crash 2023-04-04 14:50:03 +01:00
vaxerski 614ea53ad7 Renderer: fix dim easing 2023-03-30 21:08:20 +01:00
vaxerski 3343aac6bf feat: add forcergbx rule 2023-03-26 02:00:24 +01:00
vaxerski c418007c68 shaders: fix missing discardAlphaZero 2023-03-24 19:43:50 +00:00
staz 5ce91bb0fd
Added overflow check for blur radius (#1847)
* internal: added overflow check for blur radius

---------

Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-03-21 19:01:24 +00:00
Vaxry 788a8f7c13
internal: wrap wlr surfaces (#1822) 2023-03-20 15:00:58 +00:00
vaxerski 928de33447 monitors: more guards for safety 2023-03-19 02:19:52 +00:00
vaxerski e5870d47c7 LS: add blur and ignorezero rules 2023-03-17 23:16:13 +00:00
vaxerski 0aeb61a95a Opengl: Fix forcefully setting missing time prop to final shader 2023-03-06 19:02:08 +00:00
scorpion-26 de5f1b2a83
Optionally expose time to screen shaders (#1700)
* Optionally expose time to screen shaders

Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.

* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski b69f40815f opengl: use a passthru shader for final wlr copy 2023-03-04 14:59:27 +00:00
vaxerski 9c0e2bba54 Renderer: Nuke onWindowResize{start/end} 2023-03-03 13:18:44 +00:00
Vaxry 1b56cc4e99
Added an Event Hook System (#1578)
* added an eventHookSystem

* Add all socket2 events to hooks
2023-02-19 20:54:53 +00:00
Vaxry 85c07c2fe0 scale the opaque region in blurring 2023-01-31 12:29:23 +00:00
vaxerski 2a5ae435e1 allow preblur for opaque surfaces if alpha not 1 2023-01-23 13:55:11 +00:00
Vaxry 2b248b25c8 clamp a instead of asserting 2023-01-07 13:12:08 +01:00
Vaxry 96198dae55 Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255

causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
Vaxry 759490689c fix damage issues with dimaround unmap 2022-12-29 12:19:11 +01:00
Vaxry a6699ef30c added dimaround 2022-12-28 15:39:17 +01:00
vaxerski 4fd90144d1 touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
vaxerski a163ca9237 fix blur damage spam on no blurred windows 2022-12-18 12:41:19 +00:00
vaxerski 974739457f remove damage_entire_on_snapshot 2022-12-17 23:05:15 +00:00
Vaxry 98a4fa2b0d
Added clang format (#1239)
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski 80f58bc93f fix blur damage issues with scaled 2022-12-12 14:29:04 +00:00
Flafy ffc580dda9
blur xray for layers (#1158)
* feat: apply blur_xray to non window surfaces

* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski 10d34ef818 added blur_xray 2022-12-02 18:37:11 +00:00
Vaxry 39a4f82460 fix crash with invalid frag dynamic shaders 2022-12-01 13:40:05 +00:00
Vaxry 7b020ffa84 Added screen shaders 2022-12-01 13:36:07 +00:00
vaxerski 51aebb2845 fix minor issues with blur w/o new optim 2022-11-29 11:21:03 +00:00
vaxerski 55776df685 fix double free 2022-11-29 11:10:19 +00:00
vaxerski 3dd06b674a clean up blur code and fix minor issues 2022-11-28 19:19:07 +00:00
vaxerski c341792092 fix minor issues with blur_new_optimize 2022-11-28 19:04:30 +00:00
vaxerski 0a302901d2 Added handling more special workspaces 2022-11-27 22:42:22 +00:00
vaxerski 0db75852f3 fix transformed border thickness 2022-11-26 20:36:05 +00:00
vaxerski afe688e6ab allow 360 degrees of freedom in gradients 2022-11-26 19:37:20 +00:00
vaxerski 684c59e5bc optimize data feeding to gradient renderer 2022-11-26 18:09:57 +00:00
vaxerski 0948b078e1 added border gradients 2022-11-26 17:57:02 +00:00
vaxerski 5327565b33 remove resize transitions 2022-11-22 17:20:58 +00:00
vaxerski c78db1212b Unify rounding shaders 2022-11-21 18:09:47 +00:00
vaxerski e3a3837164 fix up formatting 2022-11-07 20:31:56 +00:00
vaxerski 57817f7252 Added resize transitions 2022-11-06 17:52:09 +00:00
vaxerski 5ac2005318 remove old comments 2022-11-02 14:52:36 +00:00
vaxerski ea7f617df6 remove redundant check 2022-10-28 22:33:47 +01:00
vaxerski d193d70ecf guard primaryFB tex in end() 2022-10-28 21:46:19 +01:00
vaxerski 2995867760 Transpose matrices on LEGACY_RENDERER 2022-10-22 21:10:49 +01:00
Kainoa Kanter ca2d2db0ef
Add windowrules for noblur and noshadow (#884) 2022-10-20 20:36:27 +01:00
Vaxry 98a32f5e52 render layer snapshot without blur 2022-10-19 11:00:59 +01:00
vaxerski 34cd8b125a rework focus system to be more safe and faster 2022-10-14 20:46:32 +01:00
Felix Dick 7e781f24c5 Merge branch 'main' into simplify_matrix_calculations 2022-10-10 02:45:40 +02:00
Felix Dick 3bf7c5aea1 Change matrixProjection function stop use matrixFlip180 everywhere. 2022-10-10 01:35:42 +02:00
Felix Dick 092dbda88a Let openGL transpose the matrixes for us. 2022-10-10 01:32:04 +02:00
vaxerski 496e37d044 ensure texture safety in clearWithTex() 2022-10-09 17:02:39 +01:00
Felix Dick 9ee78b1a92 inverse_transform the box in renderRectWithDamage. 2022-10-09 01:58:00 +02:00
Felix Dick 2f3528c076 Check earlier if pixman regions are empty. 2022-10-08 11:20:04 +02:00
Vaxry 4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski abc2d442dd fix a VRAM leak in destroyMonitorResources 2022-10-07 22:19:23 +01:00
Felix Dick b64f1fc5c4 Add missing pixman_region32_fini. 2022-10-07 23:11:20 +02:00
vaxerski 33d264eaa7 release all fbs in destroyMonitorResources 2022-10-07 21:13:28 +01:00
Felix Dick bbdfb7853d Transform the box data send to texture shaders. 2022-10-07 20:55:41 +02:00
Vaxry 7faa3c367d Added clipping support, clip windows on slide anim 2022-10-07 10:43:51 +01:00
Felix Dick e8be1507ef Remove texcoord from QUADFRAGSRC.
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry 7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
Rework rounding shader
2022-10-04 14:17:16 +01:00
Vaxry bbeed21e62 fix crash 2022-10-01 08:54:43 +01:00
vaxerski 7579e03b64 include shaders only in opengl.cpp 2022-09-30 18:38:10 +01:00
vaxerski 1ef23a304a remove redundant attrib setting 2022-09-30 17:04:33 +01:00
Felix Dick d867d42366 Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-30 01:38:50 +02:00
Felix Dick 6eb7d00386 Send absolute screen coordinates to texture shaders. 2022-09-29 23:19:56 +02:00
Felix Dick b38e7b596f Don't pass bottomRight to textureShaders compute it within. 2022-09-29 21:10:05 +02:00
Felix Dick ab42e4bccf Merge branch 'main' into fix_bordersize_again 2022-09-29 14:29:03 +02:00
Felix Dick 425b07d1e5 Merge branch 'main' into rework_rounding_shader 2022-09-29 14:24:59 +02:00
Felix Dick 10c4f4ba35 Shift splash up if monitor has wider ratio than bgTexture. 2022-09-29 05:29:03 +02:00
Felix Dick 5233746ac5 Change scaledBorderSize to int. 2022-09-29 01:40:19 +02:00
Felix Dick 5ff44467d7 Avoid 38 files to compile every time a shader is modified. 2022-09-28 14:48:05 +02:00
Felix Dick cd2b2c4fba Scale the border size, revert the window scaling according to border 2022-09-26 17:38:08 +02:00
Felix Dick c48336aac3 Scale the cairo matrix to fit the monitor dimensions. 2022-09-26 06:35:00 +02:00
Felix Dick bf3f519eb7 Remove trailing whitespace. 2022-09-25 20:07:48 +02:00
vaxerski e9f226797e Added monitor mirroring 2022-09-13 15:25:42 +02:00
vaxerski 5b5f36f494 fix transformed blur on new optimizations 2022-09-05 21:26:21 +02:00
vaxerski 3ea89e6171 fix splash positioning 2022-09-05 11:31:54 +02:00
vaxerski 3dd514a452 fix a damage issue with transformed blur 2022-09-04 23:08:04 +02:00
vaxerski 6afab12b91 fix blur on transformed displays 2022-09-04 19:27:38 +02:00
vaxerski eb658dcb61 finally fixed transformed snapshots 2022-08-30 19:40:19 +02:00
vaxerski 48eb2e0d6f Added window dimming 2022-08-30 12:46:17 +02:00
vaxerski ed2cacc5d5 fix styling in const ptrs 2022-08-27 21:37:35 +02:00
vaxerski 52318692f0 clean up temp logic in snapshots 2022-08-22 13:38:40 +02:00
vaxerski 86be6c3884 fix LS snapshot rendering logic 2022-08-22 13:36:00 +02:00
vaxerski 08e874bcf9 fix special workspace windows being xray with new optim 2022-08-20 20:16:04 +02:00
Vaxry bfe0f844d2 fix wallpaper pixelation in some cases 2022-08-13 22:33:51 +02:00
Vaxry db35a1c6d0 ensure egl is current in begin 2022-08-12 17:10:07 +02:00
Vaxry b178891ab3 compile shaders for every context separately 2022-08-11 20:29:21 +02:00
vaxerski 74cbfdcda4 guard zero border 2022-08-05 22:21:14 +02:00
vaxerski 3947fe9e9f simplify border rendering when rounding is 0 2022-08-04 17:21:01 +02:00
vaxerski 00747fc6df fix preWindowPass with floating as first 2022-08-01 20:32:46 +02:00
vaxerski 024752bbe3 fix new blur optimizations with non-full damage 2022-08-01 20:18:26 +02:00
vaxerski e794de1f4d guard texid in new optimized blur 2022-08-01 19:50:37 +02:00
vaxerski cb36456f40 optimize new blur rendering 2022-08-01 15:32:20 +02:00
vaxerski b90159c089 revert blur changes 2022-08-01 15:29:49 +02:00
vaxerski 0ba17d4da3 fix oopsie with optim 2022-08-01 15:28:14 +02:00
vaxerski d6e227ae0d don't stencil with new optimizations in blur 2022-08-01 15:24:42 +02:00
vaxerski 6378990bc3 fixes to the new blur system 2022-08-01 12:23:09 +02:00
vaxerski 070d7699a7 added decoration:blur_new_optimizations 2022-08-01 12:16:33 +02:00
vaxerski 46e18e08d1 contain for the hyprland default bg 2022-07-31 23:44:04 +02:00
vaxerski 575c3e071a fix ls fadeout on scaled 2022-07-31 17:20:33 +02:00
vaxerski 4211b37e22 added misc:damage_entire_on_snapshot 2022-07-30 22:26:46 +02:00
vaxerski 45747fb8e6 fix snapshots on scaled 2022-07-30 22:22:51 +02:00
vaxerski adeab98831 some window fadeout fixes 2022-07-30 22:07:40 +02:00
vaxerski 036be18bf5 fix shader fix 2022-07-30 19:00:38 +02:00
vaxerski e56699826f Optimize shaders 2022-07-29 17:07:33 +02:00
vaxerski 31a079b347 added DPMS 2022-07-27 12:32:00 +02:00
vaxerski 9463e3eb0a fix transformed snapshots a bit 2022-07-20 16:28:05 +02:00
vaxerski 0281caa8e0 fix ASan error 2022-07-19 13:36:54 +02:00
vaxerski 48e5bd96bc Added shadow colors animations and inactive col 2022-07-16 12:44:45 +02:00
vaxerski 1441856811 fix blur on oversized, default to enabled 2022-07-15 19:21:13 +02:00
vaxerski bf762f566f Fix VRAM memory leak when releasing snapshots 2022-07-12 23:11:34 +02:00
vaxerski 2f3b2db83d fixed tiled popups going behind windows 2022-07-12 09:49:56 +02:00
vaxerski 4b334594dc Added splashes 2022-07-10 15:41:26 +02:00
vaxerski 06c0be5ea6 clear with 17 2022-07-10 11:45:50 +02:00
Fernando Ayats c8c5e0b90a
nix: fix wallpaper location (#334) 2022-07-08 17:46:42 +03:00
vaxerski 3278db67a2 added general:disable_hyprland_logo 2022-07-07 20:16:40 +02:00
vaxerski c71b76a9e0 fix chromium part 1 2022-07-04 15:58:12 +02:00
vaxerski 4510764f34 finally fix scaled snapshots 2022-06-30 20:02:04 +02:00
vaxerski a7ebf0ddc3 added CPU uniform location lookup optimization 2022-06-30 12:39:10 +02:00
vaxerski 6ce2678970 fix snapshot scaling issue 2022-06-29 22:26:34 +02:00
vaxerski 697ce96d62 temp fix for snapshot size on scaled 2022-06-29 13:08:28 +02:00
vaxerski 8820f7f210 optimization + revert one oopsie 2022-06-29 12:54:53 +02:00
vaxerski 73663a8ba5 fix incorrect snapshot calc for scaled outputs 2022-06-29 12:36:50 +02:00
vaxerski 8b4a373efa update wlroots dep 2022-06-28 11:30:07 +02:00
vaxerski 44aeb1fc90 added decoration:shadow_offset 2022-06-26 22:15:06 +02:00
vaxerski 1a0b2c4ade rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
vaxerski 2955698f28 fix fade with deco 2022-06-25 20:31:54 +02:00
vaxerski 747ff3369d added drop shadows 2022-06-25 20:28:40 +02:00
vaxerski 45a44f9690 added noblur 2022-06-24 22:28:54 +02:00
vaxerski 3e8842e1f8 fix janky pixel maths with scaled textures 2022-06-24 15:59:59 +02:00
vaxerski 81e36298bf dont scale thick in border 2022-06-24 15:52:42 +02:00
vaxerski 770bada5d5 Fixed oversized apps' incorrect layout 2022-06-22 15:45:56 +02:00
vaxerski 4c2459861b fix borders sometimes disappearing on certain windows 2022-06-21 23:09:20 +02:00
vaxerski 1642b1ff66 optimize config calls in often called areas 2022-06-07 20:41:40 +02:00
vaxerski cc80b68545 fixed a typo, will boost performance on opaque windows with blur 2022-06-07 20:10:14 +02:00
vaxerski e11cb8b328 Added antialiasing to outer edges
simplified, stupidly fast MSAA for rounded edges
2022-06-02 22:58:54 +02:00
vaxerski 679e36d82e fix border size on scaled outputs 2022-05-31 20:38:45 +02:00
vaxerski 9842730f57 Added fullscreen types, maximize and full 2022-05-29 15:44:30 +02:00
vaxerski d0ff0c0990 Added basic monitor transforms, has bugs
blur doesnt work on transformed outputs
full damage tracking issues
2022-05-29 12:27:45 +02:00
vaxerski 9ede0f1c7d Added blur_ignore_opacity 2022-05-28 18:57:32 +02:00
vaxerski 5c911df351 Fix closing anims on multimon 2022-05-28 18:33:47 +02:00
vaxerski 15553804d6 Added closing animations (reverse of open) 2022-05-28 18:28:55 +02:00
vaxerski 74990e1e58 fix for latest wlroots 2022-05-25 23:29:36 +02:00
vaxerski 464c4aa395 fixed borders on no blur 2022-05-19 20:16:08 +02:00
vaxerski e225d949e7 And now fix the placeholder 2022-05-18 20:35:24 +02:00
vaxerski 198fc90df5 What the fuck is going on with git, fix the entire scaling merge
This reverts commit 5b15d3b4f4.
2022-05-18 20:33:54 +02:00
vaxerski 5b15d3b4f4 Revert "Merge pull request #88 from vaxerski/scaling"
This reverts commit f68ddc382a, reversing
changes made to ba573a529a.
2022-05-18 14:42:00 +02:00