Commit graph

950 commits

Author SHA1 Message Date
8191e635a3 deco-positioner: include sticky in sent geometry 2023-12-11 16:46:20 +00:00
0fdf909b19 renderer: don't render decorations on renderdata.decorate false
fixes #4117
2023-12-11 16:32:11 +00:00
nmzik
53ce7992be
renderer: double lookup fix, input: double conversion fix (#4124) 2023-12-11 16:28:22 +00:00
167f2ed3b2 border: fix failed assert on small windows
fixes #4115
2023-12-10 19:32:03 +00:00
nmzik
efdf07e295
renderer: Allocate background texture only if required (#4111) 2023-12-10 16:53:08 +00:00
Vaxry
9f5b9053c6
internal: Remake borders as window decorations (#4104) 2023-12-10 16:28:12 +00:00
af6aae4e12 renderer: don't use clipBox for pinned window occlusion during animations
ref #4094
2023-12-09 18:41:32 +00:00
0ebbf371ff renderer: improve fullscreen workspace client rendering
fixes #4076
2023-12-09 18:38:32 +00:00
François Conzelmann
4a42344e97
style/ci: apply clang-format and verify it in ci (#4039)
* style: apply clang-format

* ci: add new clang-format job to CI
2023-12-06 22:54:56 +00:00
5489f9f07a renderer: use xray for background blur on small() surfaces
ref #4050
2023-12-06 20:17:40 +00:00
03c6f4506a internal: various improvements to avoid crashes on exit 2023-12-06 14:46:29 +00:00
37d7a8c64d framebuffer: ignore addStencil on legacyRenderer
ref #4044
2023-12-05 15:41:17 +00:00
c6804ccaab opengl: fixup blur dirty repaint conditions with solitary
fixes #4025
2023-12-05 00:43:09 +00:00
68783d904d screencopy: use buffer format for glReadPixels
fixes #4029
2023-12-04 03:52:54 +00:00
e496b0f250 screencopy: fix detecting gl shm formats
ref #4029
2023-12-03 22:04:07 +00:00
80b9b21f9f opengl: fix nvidia read formats
fixes #4023
2023-12-02 14:51:45 +00:00
6e8b9ef7d8 opengl: fix swapped rgb drm formats 2023-12-01 17:23:50 +00:00
9c09f2a847 screencopy: fix shm exports with 10-bit
fixes #4019
2023-12-01 17:20:56 +00:00
9f2027be4b opengl: don't make a mirror buffer on fakeFrame 2023-11-30 10:15:02 +00:00
b9937484f4 screencopy: fix broken shm copying
fixes #4001
2023-11-30 10:14:35 +00:00
776f944619 opengl: fix missed makeEGLCurrent
fixes #3998
2023-11-30 02:19:27 +00:00
d2c3b23ace deps: update wlroots 2023-11-30 01:18:55 +00:00
b80c72c7dd groupbar: fix crash in renderGradientTo
fixes #3985
2023-11-29 13:36:37 +00:00
e2f18f8c7f groupbar: more safety around gradient textures 2023-11-28 19:03:02 +00:00
MightyPlaza
7a0a5666d5
groupbar: allow reload and fix locked groupbar gradient (#3546)
modified:   src/config/ConfigManager.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.hpp
2023-11-26 17:59:49 +00:00
adeb20ea11 opengl: tiled special require introspection 2023-11-26 16:42:04 +00:00
68e57b7ee3 renderer: proper full occlusion checks for back layer 2023-11-26 15:24:24 +00:00
408d96668d renderer: use occlusion checks for buffer clear 2023-11-26 15:06:42 +00:00
ad3f688648 opengl: check for introspection on special_blur 2023-11-25 19:44:34 +00:00
b281d8647a screencopy: use new isNvidia() for format 2023-11-25 17:56:38 +00:00
15b282ee0c opengl: fix window introspection check 2023-11-25 17:46:50 +00:00
6f733292bf renderer: nvidia checks and use glFinish on nvidia
fixes #3952 #3946
2023-11-25 17:45:08 +00:00
3fe6162af1 opengl: fix xray modes in introspection checks for ls
fixes #3953
2023-11-25 14:52:52 +00:00
a6eba91935 opengl: require introspection on mirroring
fixes #3939
2023-11-25 00:48:02 +00:00
Xavier
745b998587
renderer: Adding an option to disable first launch animation (#3933) 2023-11-24 21:45:59 +00:00
1a2a2da6aa renderer: fixup cursor scaling
fixes #3935
2023-11-24 21:30:28 +00:00
Vaxry
822775aa8c
renderer: Fixup double rendering cases with special (#3928)
* fixup

* better fullscreen
2023-11-24 21:18:50 +00:00
d79cf0afe2 renderer: fix software cursors on nvidia
fixes #3926
2023-11-24 13:47:36 +00:00
aedcade68d opengl: better checking for required introspection
performance woo
2023-11-24 12:37:10 +00:00
802ab58f8a renderer: fix inverseOpaque calcs in renderWithBlur 2023-11-24 12:32:35 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
2023-11-24 10:54:21 +00:00
e40e486f61 renderer: better checks for special rendering in renderWorkspaceWindows
ref #3916 #3888
2023-11-23 11:31:52 +00:00
e55c5a916a renderer: make sure lastWindow has correct ws in renderWorkspaceWindows
fixes #3916 fixes #3888
2023-11-22 23:43:46 +00:00
812a3f6d78 renderer: fix double render of tiled on workspace switch
fixes #3889
2023-11-22 20:05:50 +00:00
thejch
572fd554b8
renderer: Fix floating clipbox (#3907)
* fix floating decoration clipbox scale

* use vecTransformedSize

* use workspace offset
2023-11-21 00:34:34 +00:00
thejch
7d1c8d827a
shadow: add workspace offset to floating window shadow (#3906) 2023-11-20 22:34:28 +00:00
thejch
6d26199e1c
renderer: fix floating window rendering when scale > 1 (#3901) 2023-11-20 12:13:09 +00:00
MightyPlaza
7e0c90b92c
groupbar: fix text pos with verical offset (#3893)
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
2023-11-19 12:29:26 +00:00
MightyPlaza
add23a9ba2
group: fix dragging into floating groups (#3719)
* allow dragging into floating groups

modified:   src/Compositor.cpp
modified:   src/Compositor.hpp
modified:   src/layout/IHyprLayout.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* floating-only
modified:   src/layout/IHyprLayout.cpp
2023-11-19 12:29:01 +00:00
89f6457a99 renderer: avoid rendering floating windows twice with special
fixes #3887
2023-11-18 19:53:45 +00:00
Vaxry
8b57a1973e
internal: Allow floating windows on special (#3872)
* allow floating on special

* fix mistake

* fix clipbox
2023-11-18 17:00:24 +00:00
Dickby
1d9bfa60a1
opengl: Don't use wrong shader just because it's GLES (#3867) 2023-11-16 21:03:17 +00:00
a34e192433 renderer: clip floating boxes on slide anim
fixes #3514
2023-11-16 20:20:41 +00:00
4868d4dfd3 shadow: avoid fatal mutation of the windowBox for calcs
fixes #3865
2023-11-16 17:31:52 +00:00
859841f4d1 renderer: don't make snapshots of invisible windows on close 2023-11-16 12:24:07 +00:00
28ef18a921 shadow: avoid using glClear and don't draw behind window if ignore_window
fixes #3860
2023-11-16 11:42:53 +00:00
Dickby
91d6be1f09
groupbar: Fix position of groupbar titles on monitor scales != 1.0 (#3856) 2023-11-15 20:32:44 +00:00
e8469f8b1b renderer: drop unnecessary spammy logs 2023-11-14 19:51:47 +00:00
5edb4e4a30 decorations: recalc layout and positioner on add/remove 2023-11-13 16:42:58 +00:00
2e26542e3b renderer: use viewporter corrected size for uv calcs 2023-11-12 23:57:53 +00:00
68935ba9dc renderer: separate oversize uv calcs in dimensions 2023-11-12 23:27:52 +00:00
824ccd957b renderer: pass proper arg to main param of uv calcs
was fucking up some non-fitting subsurfaces
2023-11-12 22:59:19 +00:00
45e86d4fdf groupbar: translate box by workspace offset 2023-11-12 22:40:21 +00:00
0ba2e68704 deco-positioner: don't remove hidden windows' data 2023-11-12 17:02:42 +00:00
Dickby
e974d1fe98
shaders: Some more changes in rgb2hsl. (#3834) 2023-11-12 16:20:23 +00:00
Alessio Molinari
1bfd4a2bff
output-layout: fix wlroots display handling (#3718) 2023-11-12 13:14:05 +00:00
91cbe93cf8 decoration: add NON_SOLID flag for shadow
fixes #3841
2023-11-12 13:01:23 +00:00
f39a6ca17c decoration-positioner: improve stability 2023-11-11 18:07:56 +00:00
Dickby
6eb2abcb20
shaders: Small optimization in rgb2hsl. (#3831) 2023-11-11 17:20:18 +00:00
52cf122a0a shadow: move workspace offset calcs to draw
fixes #3829
2023-11-11 16:15:23 +00:00
Dickby
844da8db56
shaders: Avoid calculating unused values in hsl2rgb. (#3827) 2023-11-11 15:43:31 +00:00
bea828ea45 decoration-positioner: improve extent handling 2023-11-11 15:18:17 +00:00
cc04b52ce1 deco-positioner: recalc after uncache 2023-11-11 14:52:27 +00:00
Vaxry
9be6fbf5ea
decorations: Decoration Positioner (#3800) 2023-11-11 14:37:17 +00:00
Dickby
7345b1a1ea
shaders: Use clamp in doubleCircleSigmoid. (#3824) 2023-11-11 13:15:37 +00:00
e44d6de555 shadow: alpha treatment improvements 2023-11-11 00:52:40 +00:00
14195835ef opengl: switch to black-and-white for alpha mattes
also fixes shadows on 10b
2023-11-09 22:11:54 +00:00
11432f69b9 opengl: remove unused alpha matte from shadow 2023-11-09 22:11:54 +00:00
Visual-Dawg
29e0a7112e
renderer: added new customization options to the blur shaders (#3650)
Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06 18:49:03 +00:00
David Leal
0476e1b498
groups: add option to configure font name (#3751) 2023-11-05 19:25:50 +00:00
56dec1c6a2 renderer: properly set currentFB on snapshot renders 2023-11-04 22:25:09 +00:00
2b07d54bc7 shadow: fix missed fullBox.scale 2023-11-04 20:11:22 +00:00
66a3719b86 renderer: allow transform enabling from outside opengl 2023-11-04 19:35:49 +00:00
64a084477e shadows: fix on transformed 2023-11-04 19:32:50 +00:00
7a09d24065 shadow: fix ignore_window false 2023-11-04 17:45:31 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation (#3755)
* box impl

* remove unused operators

* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements (#3739) 2023-11-04 13:10:52 +00:00
15b25d5850 renderer: render oversized blur with respect to fade alpha 2023-11-03 21:58:02 +00:00
9d2a5fb417 renderer: improvements to wayland surface small() detection 2023-11-03 19:12:09 +00:00
pastalian
49fdffacea
renderer: fix legacy_renderer build (#3732)
In GLES2, `GL_RGB10_A2` and `GL_UNSIGNED_INT_2_10_10_10_REV` are defined as
`GL_RGB10_A2_EXT` and `GL_UNSIGNED_INT_2_10_10_10_REV_EXT` respectively.
2023-11-03 15:47:20 +00:00
MightyPlaza
c44e255194
group: fixes for dragging groups onto groupbars (#3708)
* fixes for dragging groups onto groupbars

modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* use onWindowRemoved()
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
2023-11-01 19:13:39 +00:00
1c9d6b94d1 renderer: fix small surface's blur region being offset by monitor coords 2023-10-30 16:20:30 +00:00
4b592d0819 renderer: properly pass 10-bit formats to opengl 2023-10-30 15:56:16 +00:00
MightyPlaza
a1924ae435
internal: create canBeGroupedInto() (#3693)
modified:   src/Window.cpp
modified:   src/Window.hpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
2023-10-30 14:54:12 +00:00
8e91c038db renderer: use optional for cursor surface storing
because nullptr is a valid surface.

fixes #3692
2023-10-30 00:18:40 +00:00
b95c0c318e renderer: fixup blend disable conditions in renderSurface
Fixes #3680
2023-10-29 20:54:14 +00:00
MightyPlaza
9abfa9efc6
input: handle mouse on decorations (#3560) 2023-10-29 20:14:47 +00:00
7a5234a0cc input: better cursor image infrastructure
Improves handling of cursor images/surfaces
Fixes an issue with decos and cursors
Fixes #3471
2023-10-29 18:09:05 +00:00
b0b88a63b6 renderer: fix missed box scale 2023-10-25 22:38:14 +01:00
5b0dc779ed renderer: blur properly behind small surfaces 2023-10-25 22:20:58 +01:00
8991be671f renderer: respect viewporter dest on base surfaces 2023-10-25 22:05:04 +01:00
03771d3aa9 windowrules: add nearestneighbor 2023-10-24 21:29:03 +01:00
d0367d8560 renderer: use preOffset pos instead of offset
offset is not passed to transformers, so if they change pos, decos will be in the wrong place
2023-10-21 19:51:14 +01:00
95db9108e5 transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00
a61eb7694d hooksystem: add callbackinfo struct and cancellable events 2023-10-21 14:52:43 +01:00
c6233a790f renderer: avoid drawing invisibly small surfaces in renderSurface 2023-10-21 14:20:06 +01:00
92311d260a renderer: add transformers 2023-10-21 14:15:56 +01:00
4a79718fe8 renderer: fix shimmers when manual resizing 2023-10-20 20:32:47 +01:00
7f35f33b4c surface/wayland: conform to small surface requirements
do not stretch small surfaces, instead center them if they fit.
2023-10-20 20:15:57 +01:00
6e15590e98 shaders: support changing the outer radius of borders independently 2023-10-19 14:05:02 +01:00
Jan Beich
93676f91a0
renderer: cast std::clamp args to be of the same type (#3589)
src/render/OpenGL.cpp:1769:41: error: no matching function for call to 'clamp'
    const auto         FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, -1L, 2L);
                                        ^~~~~~~~~~
/usr/include/c++/v1/__algorithm/clamp.h:38:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('int64_t' (aka 'long long') vs. 'long')
clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi)
^
/usr/include/c++/v1/__algorithm/clamp.h:27:1: note: candidate function template not viable: requires 4 arguments, but 3 were provided
clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi, _Compare __comp)
^
2023-10-17 01:29:06 +01:00
Philip Damianik
442209942f
cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() (#3572)
* Replace find() with C++20 starts_with() and ends_with()

* Replace find() with C++20 contains()
2023-10-15 19:07:23 +01:00
424c9a7e70 render: stop locking SWC on tearing 2023-10-13 22:11:21 +01:00
MightyPlaza
d537815d43
groups: create group and groupbar config sections (#3522)
* config: create group section

modified:   src/Compositor.cpp
modified:   src/config/ConfigManager.cpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/input/InputManager.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* separate group border and groupbar colors

modified:   src/Compositor.cpp
modified:   src/config/ConfigManager.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* add new line
modified:   config/ConfigManager.cpp
2023-10-10 17:42:45 +01:00
DaniD3v
7d7565e7ec
renderer: add force_wallpaper instead of no_hypr_chan (#3459) 2023-10-07 14:08:38 +01:00
vaxerski
cb7dd1ac6e layershell: avoid configure on unchanged size
fixes #3496
2023-10-06 14:00:05 +01:00
vaxerski
230356012b renderer: extract solitary check into frame handler 2023-10-04 13:48:44 +01:00
vaxerski
f8c18ff797 renderer: fixup solitary conditions 2023-10-04 13:30:13 +01:00
vaxerski
2901bb0d2f renderer: add further conditions to solitary recheck 2023-10-04 09:44:07 +01:00
vaxerski
fc1d7acd9a renderer: fix missing check for surfaceCount in rechecking solitary
closes #3470
2023-10-02 14:02:19 +01:00
vaxerski
763bb2d3bc renderer: remove old debug log 2023-10-02 10:50:33 +01:00
vaxerski
a2a29a60e5 tearing: cleanup vars and avoid rendering before drm is ready 2023-09-30 17:07:50 +01:00
vaxerski
e2b72b2975 renderer: avoid spamming software cursor locks 2023-09-30 16:55:41 +01:00
Dickby
772c7d1d3c
shaders: Remove redundant clamp of smoothsteps return value. (#3456) 2023-09-30 13:12:48 +01:00
vaxerski
b8f8912db2 renderer: lock software cursors while tearing 2023-09-30 13:12:01 +01:00
vaxerski
c298439433 renderer: nuke multisample_edges in favor of a faster algorithm 2023-09-30 01:41:05 +01:00
vaxerski
495d4f2d11 shaders: improve border rounding 2023-09-30 01:35:05 +01:00
vaxerski
a44ab7748f renderer: optimize render pipeline when there is a solitary client 2023-09-29 17:51:07 +01:00
Vaxry
88b63a00b6
renderer: Tearing implementation (#3441) 2023-09-28 21:48:33 +01:00
vaxerski
3b1e09e5a1 renderer: fix missing dontRound check in renderSurface
fixes 3296
2023-09-23 00:06:48 +01:00
vaxerski
ea45bfb63c renderer: cleanup drm format selection 2023-09-22 20:15:12 +01:00
memchr
3785defaf1
logging: implement std::formatter for some types (#3380) 2023-09-20 16:25:03 +01:00
memchr
6594b50e57
logging/format: use std::format_string to catch formatting string errors at compile time (#3377)
* fix(log): use constexpr format string

* deprecate getFormat
2023-09-20 08:26:20 +01:00
Mihai Fufezan
f72e04d63b
misc: add disable_hypr_chan option (#3343) 2023-09-17 15:26:24 +01:00
Philip Damianik
6c855dd6e4
internal: Fix wlr output management (#3234) 2023-09-10 13:14:27 +01:00
Philip Damianik
8c83852704
internal: Remove all .c_str() calls when using std::vformat (#3198)
Signed-off-by: pdamianik <39028343+pdamianik@users.noreply.github.com>
2023-09-06 21:45:37 +02:00
Vaxry
61a71c65ac
internal: Formatter rework (#3186) 2023-09-06 12:51:36 +02:00
vaxerski
c3a83daa1e monitor: minor adjustments 2023-09-05 22:16:14 +02:00
Dickby
fa3de9b70e
renderer: Fix blur for passes set to 0. (#3181) 2023-09-05 16:33:40 +02:00
memchr
69439871e6
refactor: replace manual iteration of CWindow with existing methods (#3147) 2023-09-04 15:13:39 +02:00
vaxerski
32f75ebb70 renderer: separate workspace window render logic
Makes the logic used to render stuff over the windows (special, popups, ime, lockscreen) unified by yeeting the workspace window logic (which is separate cuz fullscreen windows) into their own funcs. Fixes #2053
2023-09-04 15:07:56 +02:00
staz
01c6c5ae22
internal: Revert rounding of window size (#3153)
* Revert "renderer: round coords and size in renderWindow"

This reverts commit fc0c1896e0.

* Revert "xwaylandmgr: round reported sizes"

This reverts commit 2985e20e6a.
2023-09-03 12:51:48 +02:00
vaxerski
423b129b24 renderer: don't set enabled in applyMonitorRule 2023-09-03 12:43:57 +02:00
vaxerski
d4ec54d048 renderer: render IME popups in fullscreen
fixes #1353
2023-09-02 20:32:15 +02:00
vaxerski
d2a785dfe3 renderer: fixup occlusion conditions
fixes #3123 I fucking hate yall
2023-09-01 23:01:59 +02:00
memchr
1a13d44d5d
refactor: raise SIGABRT instead of write to null address (#3124) 2023-08-31 22:52:02 +02:00
vaxerski
fc0c1896e0 renderer: round coords and size in renderWindow 2023-08-31 09:55:38 +02:00
MightyPlaza
b10cae3010
decos: groupbar mouse interaction (#3102)
* allow groupbar clicking
	modified:   src/Window.cpp
	modified:   src/Window.hpp
	modified:   src/managers/input/InputManager.cpp
	modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
	modified:   src/render/decorations/CHyprGroupBarDecoration.hpp

* remove setting pos inside insertWindowToGroup()

modified:   src/Window.cpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp

* add group window by index and group size functions
modified:   src/Window.cpp
modified:   src/Window.hpp
modified:   src/managers/input/InputManager.cpp

* allow dragging into groupbar
modified:   src/Window.cpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp

* allow dragging from groupbar
modified:   src/managers/KeybindManager.cpp

* try groupbar clicking before border resize
modified:   src/managers/input/InputManager.cpp

* block grabbing groupbar on floating (crash)

remove later when crashing is fixed

modified:   src/managers/KeybindManager.cpp

* remove redundant { }
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp

* implement getWindowDecorationBox()
modified:   src/Window.cpp
modified:   src/Window.hpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/input/InputManager.cpp
modified:   src/render/decorations/CHyprDropShadowDecoration.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
modified:   src/render/decorations/IHyprWindowDecoration.cpp
modified:   src/render/decorations/IHyprWindowDecoration.hpp

* fix crash when moveoutofgroup in floating windows

also removes dragging from floating windows limitation

modified:   src/layout/IHyprLayout.cpp
modified:   src/managers/KeybindManager.cpp

* use CRegion in getWindowDecorationBox()
modified:   src/helpers/Region.cpp
modified:   src/helpers/Region.hpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/input/InputManager.cpp
modified:   src/render/decorations/IHyprWindowDecoration.cpp
modified:   src/render/decorations/IHyprWindowDecoration.hpp

* add groupbar scrolling
modified:   src/config/ConfigManager.cpp
modified:   src/managers/input/InputManager.cpp

* change name to getWindowDecorationRegion()
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/input/InputManager.cpp
modified:   src/render/decorations/IHyprWindowDecoration.cpp
modified:   src/render/decorations/IHyprWindowDecoration.hpp

* make dragging from group less hacky for floating
modified:   src/managers/KeybindManager.cpp
2023-08-30 17:39:22 +02:00
vaxerski
84c4a14dad opengl: cleanup framebuffer style 2023-08-29 23:24:35 +02:00
vaxerski
df691859fb renderer: make contrast and brightness adjustments before rendering 2023-08-28 18:29:44 +02:00
vaxerski
299d201e56 renderer: don't blur special on disabled blur 2023-08-26 11:48:04 +02:00
vaxerski
870471dd96 internal: allow opening empty special workspaces
Fixes point 2 of #2596
2023-08-25 18:05:08 +02:00
vaxerski
23e17700a7 renderer: add decoration:blur:special
will blur behind the special ws
2023-08-25 17:44:17 +02:00
vaxerski
9d094f655e renderer: track fade alpha for blur if ignore opacity is true
with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
2023-08-23 12:03:27 +02:00
3d9545d2e0 shaders: minor premultiplication fixes 2023-08-18 22:07:28 +02:00
MightyPlaza
7155b4c266
renderer: Border improvements (#2986)
* simplify getting border size
	modified:   src/Window.cpp
	modified:   src/Window.hpp
	modified:   src/layout/DwindleLayout.cpp
	modified:   src/layout/MasterLayout.cpp
	modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* fix border damage and input box
	modified:   src/Window.cpp
	modified:   src/managers/AnimationManager.cpp

* add border size in resize_on_border box
	modified:   src/managers/input/InputManager.cpp

* simplify border (fixes possible typo)
	modified:   src/Window.cpp

* use updateSpecialRenderData()
	modified:   Window.cpp
	modified:   Window.hpp
	modified:   events/Windows.cpp
	modified:   layout/DwindleLayout.cpp
	modified:   layout/IHyprLayout.cpp
	modified:   layout/MasterLayout.cpp
	modified:   render/Renderer.cpp

* update window workspace rule data on reload
	modified:   src/config/ConfigManager.cpp

* use rounding()
	modified:   src/Window.cpp
2023-08-17 10:13:19 +02:00
7e8a212027 internal: allow negative monitor offsets 2023-08-16 18:16:39 +02:00
b9a783229b compositor: don't apply offsets in renderer 2023-08-14 18:41:52 +02:00
13886a264f internal: add a new monitor auto system 2023-08-14 14:22:10 +02:00
MightyPlaza
739598717b
remove shadow no_gaps_when_only (#2956)
modified:   src/Window.hpp
	modified:   src/config/ConfigManager.cpp
	modified:   src/config/ConfigManager.hpp
	modified:   src/layout/DwindleLayout.cpp
	modified:   src/render/decorations/CHyprDropShadowDecoration.cpp
2023-08-12 23:37:55 +02:00
3f7f4207a6 config: add vrr per-display 2023-08-11 17:37:57 +02:00
126792584f renderer: don't add workspace offset to pinned 2023-08-09 22:15:37 +02:00
cbb899740c rules: add layer and window xray rules 2023-08-09 22:03:31 +02:00
0x455241
b3393c429f
background: add background color option (#2915)
Co-authored-by: 0x455241 <>
2023-08-08 18:00:11 +02:00
261c3307f7 internal: cleanup headers in helpers/ 2023-08-07 13:36:14 +02:00
6e53c47e68 renderer: fix missing premultiplication for border multisampling 2023-08-06 20:46:00 +02:00
6c10c38481 renderer: fully switch to premultiplied alpha 2023-08-06 20:33:36 +02:00
Vaxry
d96f8ff0fe
renderer: Various Blur Improvements (#2877)
* move blur to its own category

* blur improvements, contrast, brightness, noise
2023-08-03 15:11:10 +02:00
vaxerski
f61a714320 renderer: cleanup old redundancies in CFramebuffer 2023-07-29 13:27:40 +02:00
vaxerski
a9b8e2159c renderer: reset scissor after renderTexturePrimitive 2023-07-25 13:33:08 +02:00
vaxerski
603de16f9a renderer: adjust distribution of backgrounds 2023-07-24 18:30:00 +02:00
vaxerski
9bad2a8180 backgrounds: add hypr chan var 2 2023-07-24 18:22:39 +02:00
vaxerski
5a64c73e05 render: use primitive end() only when no screen shader is present 2023-07-23 15:54:27 +02:00
MightyPlaza
d3bba2489d
render: Border fixes (#2781)
* Window.cpp

* layout

* CHyprGroupBarDecoration.cpp
2023-07-23 15:49:49 +02:00
vaxerski
b70553cf46 opengl: fix warn 2023-07-22 19:26:56 +02:00
vaxerski
1a7fb1572a renderer: disable init anim on disabled animations 2023-07-22 19:26:44 +02:00
outfoxxed
375e8385ee
Fix background occlusion ignoring monitor position (#2771) 2023-07-22 10:19:51 +02:00
vaxerski
d7e9eb65e2 renderer: use primitive rendering for copying buffers 2023-07-21 17:11:54 +02:00
vaxerski
f864b15427 background: add option to force hypr chan 2023-07-20 21:01:07 +02:00
vaxerski
d2a8b8c2de renderer: cleanup back buffer skip checks 2023-07-20 18:27:14 +02:00
vaxerski
833d73df09 shaders: short-circuit rounding if radius <= 0 2023-07-20 18:18:53 +02:00
vaxerski
23eda1411b renderer: scale box for occlusion 2023-07-20 18:12:29 +02:00
vaxerski
ff598b0827 renderer: don't occlude when pre-blur is queued 2023-07-20 18:03:47 +02:00
vaxerski
a3e1e5e8ba tracy: add more opengl zones 2023-07-20 17:51:38 +02:00
vaxerski
a921c5b89e Debug: add tracy 2023-07-20 17:47:49 +02:00
vaxerski
948855a984 renderer: add canSkipBackBufferClear 2023-07-20 14:11:05 +02:00
vaxerski
547305c7ed opengl: adjust blend and reduce the usage of clear 2023-07-20 13:49:28 +02:00
vaxerski
b65adf8d4a toplevelexport: support dmabuf + various fixes 2023-07-20 12:42:25 +02:00
vaxerski
80cd2ef3d7 renderer: remove unused var 2023-07-19 21:10:42 +02:00
vaxerski
2c2314faa0 renderer: take workspace offset into account for occlusion 2023-07-19 21:08:49 +02:00
vaxerski
88c2a02773 render: avoid allocating mirrorfb for no reason 2023-07-19 21:04:45 +02:00
Vaxry
89b87158db
internal: Wrap regions (#2750) 2023-07-19 20:09:49 +02:00
vaxerski
ce9896204a renderer: fix rounding in renderSurface 2023-07-19 20:06:19 +02:00
vaxerski
f4f0f35c5b renderer: add occlusion for back layers 2023-07-19 16:13:55 +02:00
vaxerski
81f4a4f471 screencopy: improve shm handling 2023-07-19 00:51:38 +02:00
vaxerski
ce9c5fd722 render: set refresh to 0 for both wl and x11 backends 2023-07-19 00:28:15 +02:00
vaxerski
f2999e84b9 render: set refresh to 0 for wayland backend outputs 2023-07-19 00:02:57 +02:00
Vaxry
8370a7fcc4
internal: Protocol C++ Wraps + XDGOutput impl (#2733)
move to our own xdgoutput impl instead of wlr's
2023-07-18 15:30:28 +02:00
vaxerski
2e323a5671 renderer: use correct wlr sample func 2023-07-18 12:25:48 +02:00
Jan Beich
8c9e2e1ff1
deps: update wlroots (#2734) 2023-07-18 12:13:59 +02:00
vaxerski
2c7b2ad6ca windowrules: add border size rule 2023-07-18 00:11:29 +02:00
vaxerski
70dae78c1b background: add mascot versions 2023-07-13 14:32:30 +02:00
vaxerski
9c9f56743e groupbar: fix vram leak 2023-07-11 20:57:38 +02:00
vaxerski
26579fa962 texture: fix styling 2023-07-11 00:27:13 +02:00
vaxerski
382af06406 render: resize subsurfaces with size resizes 2023-07-10 13:32:57 +02:00
vaxerski
515a363ecd render: move lastFrameDamage to CMonitor 2023-07-10 13:21:00 +02:00
Ed Younis
f49af187bc
Xdg config home support (#2047)
* config: Add support for XDG_CONFIG_HOME

Contributes-to: #1040
Co-authored-by: Björn Bidar <bjorn.bidar@thaodan.de>
Signed-off-by: Björn Bidar <bjorn.bidar@thaodan.de>

* config: Log used config file

* config: Add GetConfigDir and minor fixes

* config: fixed minor nitpicks

---------

Signed-off-by: Björn Bidar <bjorn.bidar@thaodan.de>
Co-authored-by: Björn Bidar <bjorn.bidar@thaodan.de>
2023-07-07 19:19:35 +02:00
MightyPlaza
05047f60f4
groupbar fixes (#2630)
Fixes multiple groupbar decoration issues:

  -  togglegroup removes fullscreen to avoid to avoid weird state
 -   fixes issue where a group had multiple windows with head = true
 -   fixes issue where merging 2 groups would cause a window to have 2 groupbar decorations
  -  fixes issue where merging a group with more than 1 window into another group would make windows have no groupbar decoration
  -  fixes issue where ungrouping windows could just move them into another group on the same workspace


---------

Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-07-03 12:49:56 +02:00
vaxerski
1012e2735a shader: remove useless comment 2023-06-29 23:20:10 +02:00
d83296c7a9 renderer: damage decos on damageWindow 2023-06-27 13:23:58 +02:00
01f85a09a9 xwayland: send zero scaling to xwayland if enabled 2023-06-23 21:42:44 +02:00
83ad6b9af8 groupbar: fix damage calcs 2023-06-21 13:16:10 +02:00
Shemig
302ec1372c
Fix crash when screen size is 0x0 (#2523)
(When booting into laptop clam mode in dell XPS)
and also ignore any screen with size 0x0 in the first place

Co-authored-by: giladsx <gilad@spectalix.com>
2023-06-15 22:07:58 +02:00
vaxerski
0f1911a8d4 opengl: fix invalid tex references to tex-less shader 2023-06-14 13:47:57 +02:00
vaxerski
e43f7fc98d shader: init uniforms to -1 2023-06-14 13:29:12 +02:00
vaxerski
fbabb105c3 gamma: use wlr's new gamma manager event 2023-06-14 13:26:47 +02:00
JManch
9a88c19f1a
screenshader: fix uniform variable checks (#2513) 2023-06-14 13:03:20 +02:00
vaxerski
0e31eaa157 shadow: drop useless damageEntire() 2023-06-13 18:50:45 +02:00
memchr
24ed9b061f
feat: add variable to customize locked group border color (#2507)
added variables:
- general:col.group_border_locked
- general:col.group_border_locked_active
2023-06-13 12:04:54 +02:00
6beb79f27b xwayland: add force_zero_scaling 2023-06-11 21:52:13 +02:00
64ce06a353 xwayland: add nearest neighbor filtering as an opt 2023-06-11 21:33:59 +02:00
end-4
e1edfde539
Allow setting alpha value for ignorezero layer rule (#2477)
* rename ignorezero to ignorealpha

* allow setting ignorealpha value

This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.

* add brackets i forgot to add

* prevent crash with invalid ignorealpha value

prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log

* don't try to set ignoreAlphaValue if alpha value not specified

* add catch to try, reintroduce ignorezero

- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change

* add logging for failed ignorealpha layer rule

* fix get ignorealpha's get VALUE

* check npos and use empty()

* rename VALUE cuz no longer const

* format Shader.hpp
2023-06-11 19:30:31 +02:00
Nicola Guerrera
10fd75c833
zoom: multiply by scale only on mouseZoomUseMouse (#2495) 2023-06-10 23:00:41 +02:00
7932e42507 screenshader: add output uniform 2023-06-10 16:10:26 +02:00
Nicola Guerrera
003993337a
calculate zoom_center based on monitor scale (#2482) 2023-06-10 12:28:00 +02:00
d83e5b8409 internal: make borderSize prop overridable 2023-06-04 21:35:23 +02:00
9f72d508ae groupbars: fix damage calcs 2023-05-31 19:53:58 +02:00
vaxerski
078ba6daa8 groupbars: add text color opt 2023-05-27 17:46:02 +02:00
vaxerski
9c9b74179c pluginapi: add separate window render events 2023-05-26 13:07:45 +02:00
vaxerski
f877d68f4f launchanim: fix #2291 2023-05-24 15:49:31 +02:00
vaxerski
799add8659 groupbars: fix reserved area on titles 2023-05-23 14:18:26 +02:00
vaxerski
90cb5fb672 groupbars: make gradients toggleable 2023-05-22 22:07:32 +02:00
vaxerski
d1ec314a03 groupbars: conserve VRAM by staticizing textures 2023-05-22 22:06:40 +02:00
vaxerski
7bcc01efb7 groupbars: fix minor alignment issues 2023-05-22 21:43:37 +02:00
vaxerski
206ac000b9 groupbars: add title and gradient rendering 2023-05-22 21:40:32 +02:00
vaxerski
1eb6cfd45c groupbar: make exclusive 2023-05-22 20:52:41 +02:00
vaxerski
f2725a374a render: minor fixes to fullscreen rendering 2023-05-10 18:36:13 +01:00
Andrei Alexeyev
2f87e4c2f3
renderer,config: add custom DRM modeline support (#2254)
This allows specifying custom display resolutions for the DRM backend.
This is useful for display overclocking, working around broken EDIDs,
etc. To use this feature, specify a modeline instead of a resolution
in the config, for example:

    monitor = DP-1, modeline 1071.101 3840 3848 3880 3920 2160 2263 2271 2277 +hsync -vsync, 0x0, 1

This example is a custom 3840x2160@120Hz mode with tightened timings.
I use it because the standard timings don't work with my monitor and GPU
combination (M28U with RX580).

The syntax is compatible with Sway and Xorg.
2023-05-09 14:01:45 +01:00
vaxerski
72b118cd8f opengl: don't use new optim with xray off on special tiled 2023-05-02 21:23:53 +01:00
vaxerski
79791c9ed4 internal: fix -Wsign-compare and -Wunused-variable warnings 2023-05-02 14:53:31 +01:00
levnikmyskin
c949173bc9
Added some workspace-specific rules (#1986)
* added some workspace-specific rules

* added some worskpace-specific rules, with windowrule like syntax

* monitor is not mandatory anymore

* pointers to config are now static

* fixed optional WorkspaceRule fields

* Windows can now specify border size

* removed CHyprOpenGLImpl::renderBorder borderSize default value

* stuff

---------

Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com>
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-05-01 22:28:27 +01:00
vaxerski
11b7ce14f8 renderer: fix misused size -> transformed size 2023-05-01 02:53:43 +01:00
vaxerski
ddfeebad3d Renderer: add init animation 2023-05-01 02:49:41 +01:00
vaxerski
02312cac59 renderer: more checks for background LS optimizations 2023-04-30 01:15:51 +01:00
vaxerski
2946221195 renderer: fix fadingout render on fs 2023-04-29 13:29:32 +01:00
vaxerski
1a1656ddbf Revert "internal: include headers from protocols/"
This reverts commit 550700bed0.

We can't cuz meson
2023-04-27 13:55:13 +01:00
vaxerski
550700bed0 internal: include headers from protocols/ 2023-04-27 13:40:38 +01:00
vaxerski
49fb4cd94d renderer: improvements to layer render detection 2023-04-22 12:54:57 +01:00
vaxerski
1911e4262b renderer: skip rendering bottom layers on fullscreen opaque 2023-04-22 12:36:54 +01:00
vaxerski
1c50a11688 opengl: keep current rendered workspace in renderData 2023-04-17 23:47:12 +01:00