Hyprland/src/render/Renderer.cpp

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#include "Renderer.hpp"
#include "../Compositor.hpp"
#include "linux-dmabuf-unstable-v1-protocol.h"
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void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
const auto TEXTURE = wlr_surface_get_texture(surface);
const auto RDATA = (SRenderData*)data;
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if (!TEXTURE)
return;
double outputX = 0, outputY = 0;
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->pMonitor->output, &outputX, &outputY);
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wlr_box windowBox;
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if (RDATA->surface && surface == RDATA->surface)
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windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
else // here we clamp to 2, these might be some tiny specks
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max(surface->current.width, 2), std::max(surface->current.height, 2)};
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if (RDATA->squishOversized) {
if (x + windowBox.width > RDATA->w)
windowBox.width = RDATA->w - x;
if (y + windowBox.height > RDATA->h)
windowBox.height = RDATA->h - y;
}
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g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->squishOversized);
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scaleBox(&windowBox, RDATA->pMonitor->scale);
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static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding;
rounding *= RDATA->pMonitor->scale;
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rounding -= 1; // to fix a border issue
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if (RDATA->surface && surface == RDATA->surface) {
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if (wlr_xwayland_surface_try_from_wlr_surface(surface) && !wlr_xwayland_surface_try_from_wlr_surface(surface)->has_alpha && RDATA->fadeAlpha * RDATA->alpha == 1.f) {
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
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} else {
if (RDATA->blur)
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->blockBlurOptimization);
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else
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
}
} else {
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
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}
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if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
wlr_surface_send_frame_done(surface, RDATA->when);
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->pMonitor->output);
}
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// reset the UV, we might've set it above
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
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}
bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor, CWorkspace* pWorkspace) {
wlr_box geometry = pWindow->getFullWindowBoundingBox();
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if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry))
return false;
if (pWindow->m_iWorkspaceID == -1)
return false;
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if (pWindow->m_bPinned)
return true;
const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_iMonitorID == pMonitor->ID) {
if (PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWINDOWWORKSPACE->m_fAlpha.isBeingAnimated() || PWINDOWWORKSPACE->m_bForceRendering) {
return true;
} else {
if (!(!PWINDOWWORKSPACE->m_bHasFullscreenWindow || pWindow->m_bIsFullscreen || (pWindow->m_bIsFloating && pWindow->m_bCreatedOverFullscreen)))
return false;
}
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}
if (pWindow->m_iWorkspaceID == pWorkspace->m_iID)
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return true;
// if not, check if it maybe is active on a different monitor.
if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID) && pWindow->m_bIsFloating /* tiled windows can't be multi-ws */)
return !pWindow->m_bIsFullscreen; // Do not draw fullscreen windows on other monitors
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if (pMonitor->specialWorkspaceID == pWindow->m_iWorkspaceID)
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return true;
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return false;
}
bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow) {
if (!g_pCompositor->windowValidMapped(pWindow))
return false;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (pWindow->m_iWorkspaceID == -1)
return false;
if (pWindow->m_bPinned || PWORKSPACE->m_bForceRendering)
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return true;
if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID))
return true;
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for (auto& m : g_pCompositor->m_vMonitors) {
if (PWORKSPACE && PWORKSPACE->m_iMonitorID == m->ID && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated()))
return true;
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if (m->specialWorkspaceID && g_pCompositor->isWorkspaceSpecial(pWindow->m_iWorkspaceID))
return true;
}
return false;
}
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void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time) {
CWindow* pWorkspaceWindow = nullptr;
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EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
// loop over the tiled windows that are fading out
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_iWorkspaceID != pMonitor->activeWorkspace)
continue;
if (w->m_fAlpha.fl() == 0.f)
continue;
if (w->m_bIsFullscreen || w->m_bIsFloating)
continue;
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
// and floating ones too
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_iWorkspaceID != pMonitor->activeWorkspace)
continue;
if (w->m_fAlpha.fl() == 0.f)
continue;
if (w->m_bIsFullscreen || !w->m_bIsFloating)
continue;
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
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for (auto& w : g_pCompositor->m_vWindows) {
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID);
if (w->m_iWorkspaceID != pWorkspace->m_iID || !w->m_bIsFullscreen) {
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if (!(PWORKSPACE && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated() || PWORKSPACE->m_bForceRendering)))
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continue;
if (w->m_iMonitorID != pMonitor->ID)
continue;
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}
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if (w->m_iWorkspaceID == pMonitor->activeWorkspace && !w->m_bIsFullscreen)
continue;
renderWindow(w.get(), pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL, RENDER_PASS_ALL);
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pWorkspaceWindow = w.get();
}
if (!pWorkspaceWindow) {
// ?? happens sometimes...
pWorkspace->m_bHasFullscreenWindow = false;
return; // this will produce one blank frame. Oh well.
}
// then render windows over fullscreen.
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || (!w->m_bIsMapped && !w->m_bFadingOut))
continue;
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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}
// and then special windows
if (pMonitor->specialWorkspaceID)
for (auto& w : g_pCompositor->m_vWindows) {
if (!g_pCompositor->windowValidMapped(w.get()) && !w->m_bFadingOut)
continue;
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if (w->m_iWorkspaceID != pMonitor->specialWorkspaceID)
continue;
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if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
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// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
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EMIT_HOOK_EVENT("render", RENDER_POST_WINDOWS);
// and the overlay layers
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
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if (ls->alpha.fl() != 0.f)
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renderLayer(ls.get(), pMonitor, time);
}
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
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renderLayer(ls.get(), pMonitor, time);
}
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renderDragIcon(pMonitor, time);
// if correct monitor draw hyprerror
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if (pMonitor == g_pCompositor->m_vMonitors.front().get())
g_pHyprError->draw();
if (g_pSessionLockManager->isSessionLocked()) {
const auto PSLS = g_pSessionLockManager->getSessionLockSurfaceForMonitor(pMonitor->ID);
if (!PSLS) {
// locked with no surface, fill with red
wlr_box boxe = {0, 0, INT16_MAX, INT16_MAX};
g_pHyprOpenGL->renderRect(&boxe, CColor(1.0, 0.2, 0.2, 1.0));
} else {
renderSessionLockSurface(PSLS, pMonitor, time);
}
}
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}
void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode, bool ignorePosition, bool ignoreAllGeometry) {
if (pWindow->isHidden())
return;
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if (pWindow->m_bFadingOut) {
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if (pMonitor->ID == pWindow->m_iMonitorID) // TODO: fix this
g_pHyprOpenGL->renderSnapshot(&pWindow);
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return;
}
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
static auto* const PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
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static auto* const PDIMAROUND = &g_pConfigManager->getConfigValuePtr("decoration:dim_around")->floatValue;
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SRenderData renderdata = {pMonitor, time, REALPOS.x, REALPOS.y};
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if (ignorePosition) {
renderdata.x = pMonitor->vecPosition.x;
renderdata.y = pMonitor->vecPosition.y;
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}
if (ignoreAllGeometry)
decorate = false;
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renderdata.surface = pWindow->m_pWLSurface.wlr();
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renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5,
renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes
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renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding);
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : PWORKSPACE->m_fAlpha.fl());
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) &&
(!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
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renderdata.rounding = ignoreAllGeometry ? 0 : pWindow->m_sAdditionalConfigData.rounding.toUnderlying();
renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
renderdata.pWindow = pWindow;
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if (ignoreAllGeometry) {
renderdata.alpha = 1.f;
renderdata.fadeAlpha = 1.f;
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}
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// apply opaque
if (pWindow->m_sAdditionalConfigData.forceOpaque)
renderdata.alpha = 1.f;
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g_pHyprOpenGL->m_pCurrentWindow = pWindow;
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if (*PDIMAROUND && pWindow->m_sAdditionalConfigData.dimAround && !m_bRenderingSnapshot && mode != RENDER_PASS_POPUP) {
wlr_box monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y};
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g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * renderdata.alpha * renderdata.fadeAlpha));
}
// clip box for animated offsets
Vector2D offset;
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if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bPinned) {
if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x;
const auto WINBB = pWindow->getFullWindowBoundingBox();
if (WINBB.x < PWSMON->vecPosition.x) {
offset.x = (PWSMON->vecPosition.x - WINBB.x) * PROGRESS;
} else if (WINBB.x + WINBB.width > PWSMON->vecPosition.x + PWSMON->vecSize.x) {
offset.x = (WINBB.x + WINBB.width - PWSMON->vecPosition.x - PWSMON->vecSize.x) * PROGRESS;
}
} else if (PWORKSPACE->m_vRenderOffset.vec().y) {
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().y / PWSMON->vecSize.y;
const auto WINBB = pWindow->getFullWindowBoundingBox();
if (WINBB.y < PWSMON->vecPosition.y) {
offset.y = (PWSMON->vecPosition.y - WINBB.y) * PROGRESS;
} else if (WINBB.y + WINBB.height > PWSMON->vecPosition.y + PWSMON->vecSize.y) {
offset.y = (WINBB.y + WINBB.width - PWSMON->vecPosition.y - PWSMON->vecSize.y) * PROGRESS;
}
}
renderdata.x += offset.x;
renderdata.y += offset.y;
}
// render window decorations first, if not fullscreen full
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL)
for (auto& wd : pWindow->m_dWindowDecorations)
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, offset);
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wlr_surface_for_each_surface(pWindow->m_pWLSurface.wlr(), renderSurface, &renderdata);
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if (renderdata.decorate && pWindow->m_sSpecialRenderData.border) {
static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
float rounding = renderdata.dontRound ? 0 : renderdata.rounding == -1 ? *PROUNDING : renderdata.rounding;
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rounding *= pMonitor->scale;
auto grad = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor;
const bool ANIMATED = g_pHyprOpenGL->m_pCurrentWindow->m_fBorderFadeAnimationProgress.isBeingAnimated();
float a1 = renderdata.fadeAlpha * renderdata.alpha * (ANIMATED ? g_pHyprOpenGL->m_pCurrentWindow->m_fBorderFadeAnimationProgress.fl() : 1.f);
if (g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAngleAnimationProgress.getConfig()->pValues->internalEnabled) {
grad.m_fAngle += g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAngleAnimationProgress.fl() * M_PI * 2;
grad.m_fAngle = normalizeAngleRad(grad.m_fAngle);
}
wlr_box windowBox = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
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scaleBox(&windowBox, pMonitor->scale);
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g_pHyprOpenGL->renderBorder(&windowBox, grad, rounding, a1);
if (ANIMATED) {
float a2 = renderdata.fadeAlpha * renderdata.alpha * (1.f - g_pHyprOpenGL->m_pCurrentWindow->m_fBorderFadeAnimationProgress.fl());
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g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, rounding, a2);
}
}
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}
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) {
if (!pWindow->m_bIsX11) {
wlr_box geom;
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
renderdata.x -= geom.x;
renderdata.y -= geom.y;
renderdata.dontRound = true; // don't round popups
renderdata.pMonitor = pMonitor;
renderdata.squishOversized = false; // don't squish popups
wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
}
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}
g_pHyprOpenGL->m_pCurrentWindow = nullptr;
g_pHyprOpenGL->m_RenderData.clipBox = {0, 0, 0, 0};
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}
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void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, timespec* time) {
if (pLayer->fadingOut) {
g_pHyprOpenGL->renderSnapshot(&pLayer);
return;
}
SRenderData renderdata = {pMonitor, time, pLayer->geometry.x, pLayer->geometry.y};
renderdata.fadeAlpha = pLayer->alpha.fl();
renderdata.blur = pLayer->forceBlur;
renderdata.surface = pLayer->layerSurface->surface;
renderdata.decorate = false;
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renderdata.w = pLayer->geometry.width;
renderdata.h = pLayer->geometry.height;
renderdata.blockBlurOptimization = pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
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if (pLayer->ignoreZero)
g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHAZERO;
wlr_surface_for_each_surface(pLayer->layerSurface->surface, renderSurface, &renderdata);
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g_pHyprOpenGL->m_RenderData.discardMode &= ~DISCARD_ALPHAZERO;
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renderdata.squishOversized = false; // don't squish popups
renderdata.dontRound = true;
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wlr_layer_surface_v1_for_each_popup_surface(pLayer->layerSurface, renderSurface, &renderdata);
}
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void CHyprRenderer::renderIMEPopup(SIMEPopup* pPopup, CMonitor* pMonitor, timespec* time) {
SRenderData renderdata = {pMonitor, time, pPopup->realX, pPopup->realY};
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renderdata.blur = false;
renderdata.surface = pPopup->pSurface->surface;
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renderdata.decorate = false;
renderdata.w = pPopup->pSurface->surface->current.width;
renderdata.h = pPopup->pSurface->surface->current.height;
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wlr_surface_for_each_surface(pPopup->pSurface->surface, renderSurface, &renderdata);
}
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void CHyprRenderer::renderSessionLockSurface(SSessionLockSurface* pSurface, CMonitor* pMonitor, timespec* time) {
SRenderData renderdata = {pMonitor, time, pMonitor->vecPosition.x, pMonitor->vecPosition.y};
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renderdata.blur = false;
renderdata.surface = pSurface->pWlrLockSurface->surface;
renderdata.decorate = false;
renderdata.w = pMonitor->vecSize.x;
renderdata.h = pMonitor->vecSize.y;
wlr_surface_for_each_surface(pSurface->pWlrLockSurface->surface, renderSurface, &renderdata);
}
void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time, const Vector2D& translate, const float& scale) {
static auto* const PDIMSPECIAL = &g_pConfigManager->getConfigValuePtr("decoration:dim_special")->floatValue;
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const SRenderModifData RENDERMODIFDATA = {translate, scale};
if (!pMonitor)
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return;
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if (!g_pCompositor->m_sSeat.exclusiveClient && g_pSessionLockManager->isSessionLocked()) {
// locked with no exclusive, draw only red
wlr_box boxe = {0, 0, INT16_MAX, INT16_MAX};
g_pHyprOpenGL->renderRect(&boxe, CColor(1.0, 0.2, 0.2, 1.0));
return;
}
// todo: matrices are buggy atm for some reason, but probably would be preferable in the long run
// g_pHyprOpenGL->saveMatrix();
// g_pHyprOpenGL->setMatrixScaleTranslate(translate, scale);
g_pHyprOpenGL->m_RenderData.renderModif = RENDERMODIFDATA;
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// Render layer surfaces below windows for monitor
// if we have a fullscreen, opaque window that convers the screen, we can skip this.
// TODO: check better with solitary after MR for tearing.
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID);
if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() ||
!PFULLWINDOW->opaque()) {
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.get(), pMonitor, time);
}
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.get(), pMonitor, time);
}
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}
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// pre window pass
g_pHyprOpenGL->preWindowPass();
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// if there is a fullscreen window, render it and then do not render anymore.
// fullscreen window will hide other windows and top layers
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if (pWorkspace->m_bHasFullscreenWindow) {
renderWorkspaceWithFullscreenWindow(pMonitor, pWorkspace, time);
g_pHyprOpenGL->m_RenderData.renderModif = {};
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return;
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}
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CWindow* lastWindow = nullptr;
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EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
// Non-floating main
for (auto& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
if (w->m_bIsFloating)
continue; // floating are in the second pass
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if (g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
continue; // special are in the third pass
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
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// render active window after all others of this pass
if (w.get() == g_pCompositor->m_pLastWindow) {
lastWindow = w.get();
continue;
}
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_MAIN);
}
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if (lastWindow)
renderWindow(lastWindow, pMonitor, time, true, RENDER_PASS_MAIN);
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// Non-floating popup
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for (auto& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
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continue;
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if (w->m_bIsFloating)
continue; // floating are in the second pass
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if (g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
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continue; // special are in the third pass
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_POPUP);
}
// floating on top
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for (auto& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
if (!w->m_bIsFloating || w->m_bPinned)
continue;
if (g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
continue;
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
// pinned always above
for (auto& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
if (!w->m_bPinned || !w->m_bIsFloating)
continue;
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if (g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
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continue;
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
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continue;
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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}
// and then special
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bool renderedSpecialBG = false;
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for (auto& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
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continue;
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if (!g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
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continue;
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
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continue;
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if (!renderedSpecialBG) {
if (*PDIMSPECIAL != 0.f) {
const auto PSPECIALWORKSPACE = g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID);
const auto SPECIALANIMPROGRS =
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PSPECIALWORKSPACE->m_vRenderOffset.isBeingAnimated() ? PSPECIALWORKSPACE->m_vRenderOffset.getCurveValue() : PSPECIALWORKSPACE->m_fAlpha.getCurveValue();
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const bool ANIMOUT = !pMonitor->specialWorkspaceID;
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wlr_box monbox = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMSPECIAL * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS)));
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}
renderedSpecialBG = true;
}
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// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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}
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EMIT_HOOK_EVENT("render", RENDER_POST_WINDOWS);
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// Render surfaces above windows for monitor
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.get(), pMonitor, time);
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}
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// Render IME popups
for (auto& imep : g_pInputManager->m_sIMERelay.m_lIMEPopups) {
renderIMEPopup(&imep, pMonitor, time);
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}
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.get(), pMonitor, time);
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}
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renderDragIcon(pMonitor, time);
//g_pHyprOpenGL->restoreMatrix();
g_pHyprOpenGL->m_RenderData.renderModif = {};
}
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void CHyprRenderer::renderLockscreen(CMonitor* pMonitor, timespec* now) {
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if (g_pSessionLockManager->isSessionLocked()) {
const auto PSLS = g_pSessionLockManager->getSessionLockSurfaceForMonitor(pMonitor->ID);
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if (!PSLS) {
// locked with no surface, fill with red
wlr_box boxe = {0, 0, INT16_MAX, INT16_MAX};
g_pHyprOpenGL->renderRect(&boxe, CColor(1.0, 0.2, 0.2, 1.0));
} else {
renderSessionLockSurface(PSLS, pMonitor, now);
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}
}
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}
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void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurface, bool main) {
if (!pWindow || !pWindow->m_bIsX11) {
Vector2D uvTL;
Vector2D uvBR = Vector2D(1, 1);
if (pSurface->current.viewport.has_src) {
// we stretch it to dest. if no dest, to 1,1
wlr_fbox bufferSource;
wlr_surface_get_buffer_source_box(pSurface, &bufferSource);
Vector2D bufferSize = Vector2D(pSurface->buffer->texture->width, pSurface->buffer->texture->height);
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// calculate UV for the basic src_box. Assume dest == size. Scale to dest later
uvTL = Vector2D(bufferSource.x / bufferSize.x, bufferSource.y / bufferSize.y);
uvBR = Vector2D((bufferSource.x + bufferSource.width) / bufferSize.x, (bufferSource.y + bufferSource.height) / bufferSize.y);
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if (uvBR.x < 0.01f || uvBR.y < 0.01f) {
uvTL = Vector2D();
uvBR = Vector2D(1, 1);
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}
}
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
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if (!main || !pWindow)
return;
wlr_box geom;
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
// ignore X and Y, adjust uv
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if (geom.x != 0 || geom.y != 0 || geom.width > pWindow->m_vRealSize.goalv().x || geom.height > pWindow->m_vRealSize.goalv().y) {
const auto XPERC = (double)geom.x / (double)pSurface->current.width;
const auto YPERC = (double)geom.y / (double)pSurface->current.height;
const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.width;
const auto HPERC = (double)(geom.y + geom.height) / (double)pSurface->current.height;
const auto TOADDTL = Vector2D(XPERC * (uvBR.x - uvTL.x), YPERC * (uvBR.y - uvTL.y));
uvBR = uvBR - Vector2D(1.0 - WPERC * (uvBR.x - uvTL.x), 1.0 - HPERC * (uvBR.y - uvTL.y));
uvTL = uvTL + TOADDTL;
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if (geom.width > pWindow->m_vRealSize.goalv().x || geom.height > pWindow->m_vRealSize.goalv().y) {
uvBR.x = uvBR.x * (pWindow->m_vRealSize.goalv().x / geom.width);
uvBR.y = uvBR.y * (pWindow->m_vRealSize.goalv().y / geom.height);
}
}
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
} else {
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
}
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void countSubsurfacesIter(wlr_surface* pSurface, int x, int y, void* data) {
*(int*)data += 1;
}
bool CHyprRenderer::attemptDirectScanout(CMonitor* pMonitor) {
if (!pMonitor->mirrors.empty() || pMonitor->isMirror() || m_bDirectScanoutBlocked)
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return false; // do not DS if this monitor is being mirrored. Will break the functionality.
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if (!wlr_output_is_direct_scanout_allowed(pMonitor->output))
return false;
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace);
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if (!PWORKSPACE || !PWORKSPACE->m_bHasFullscreenWindow || g_pInputManager->m_sDrag.drag || g_pCompositor->m_sSeat.exclusiveClient || pMonitor->specialWorkspaceID)
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return false;
const auto PCANDIDATE = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
if (!PCANDIDATE)
return false; // ????
if (PCANDIDATE->m_fAlpha.fl() != 1.f || PCANDIDATE->m_fActiveInactiveAlpha.fl() != 1.f || PWORKSPACE->m_fAlpha.fl() != 1.f)
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return false;
if (PCANDIDATE->m_vRealSize.vec() != pMonitor->vecSize || PCANDIDATE->m_vRealPosition.vec() != pMonitor->vecPosition || PCANDIDATE->m_vRealPosition.isBeingAnimated() ||
PCANDIDATE->m_vRealSize.isBeingAnimated())
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return false;
if (!pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY].empty())
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return false;
for (auto& topls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
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if (topls->alpha.fl() != 0.f)
return false;
}
// check if it did not open any subsurfaces or shit
int surfaceCount = 0;
if (PCANDIDATE->m_bIsX11) {
surfaceCount = 1;
// check opaque
if (PCANDIDATE->m_uSurface.xwayland->has_alpha)
return false;
} else {
wlr_xdg_surface_for_each_surface(PCANDIDATE->m_uSurface.xdg, countSubsurfacesIter, &surfaceCount);
wlr_xdg_surface_for_each_popup_surface(PCANDIDATE->m_uSurface.xdg, countSubsurfacesIter, &surfaceCount);
if (!PCANDIDATE->m_uSurface.xdg->surface->opaque)
return false;
}
if (surfaceCount != 1)
return false;
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const auto PSURFACE = PCANDIDATE->m_pWLSurface.wlr();
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if (!PSURFACE || PSURFACE->current.scale != pMonitor->output->scale || PSURFACE->current.transform != pMonitor->output->transform)
return false;
// finally, we should be GTG.
wlr_output_attach_buffer(pMonitor->output, &PSURFACE->buffer->base);
if (!wlr_output_test(pMonitor->output)) {
return false;
}
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_surface_send_frame_done(PSURFACE, &now);
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wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, PSURFACE, pMonitor->output);
if (wlr_output_commit(pMonitor->output)) {
if (!m_pLastScanout) {
m_pLastScanout = PCANDIDATE;
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Debug::log(LOG, "Entered a direct scanout to %lx: \"%s\"", PCANDIDATE, PCANDIDATE->m_szTitle.c_str());
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}
} else {
m_pLastScanout = nullptr;
return false;
}
return true;
}
void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
static std::chrono::high_resolution_clock::time_point startRender = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point startRenderOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
static auto* const PDEBUGOVERLAY = &g_pConfigManager->getConfigValuePtr("debug:overlay")->intValue;
static auto* const PDAMAGETRACKINGMODE = &g_pConfigManager->getConfigValuePtr("debug:damage_tracking")->intValue;
static auto* const PDAMAGEBLINK = &g_pConfigManager->getConfigValuePtr("debug:damage_blink")->intValue;
static auto* const PNODIRECTSCANOUT = &g_pConfigManager->getConfigValuePtr("misc:no_direct_scanout")->intValue;
static auto* const PVFR = &g_pConfigManager->getConfigValuePtr("misc:vfr")->intValue;
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static auto* const PZOOMFACTOR = &g_pConfigManager->getConfigValuePtr("misc:cursor_zoom_factor")->floatValue;
static int damageBlinkCleanup = 0; // because double-buffered
if (!*PDAMAGEBLINK)
damageBlinkCleanup = 0;
startRender = std::chrono::high_resolution_clock::now();
if (*PDEBUGOVERLAY == 1) {
g_pDebugOverlay->frameData(pMonitor);
}
if (pMonitor->framesToSkip > 0) {
pMonitor->framesToSkip -= 1;
if (!pMonitor->noFrameSchedule)
g_pCompositor->scheduleFrameForMonitor(pMonitor);
else {
Debug::log(LOG, "NoFrameSchedule hit for %s.", pMonitor->szName.c_str());
}
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->ID);
if (pMonitor->framesToSkip > 10)
pMonitor->framesToSkip = 0;
return;
}
// checks //
if (pMonitor->ID == m_pMostHzMonitor->ID ||
*PVFR == 1) { // unfortunately with VFR we don't have the guarantee mostHz is going to be updated all the time, so we have to ignore that
g_pCompositor->sanityCheckWorkspaces();
g_pConfigManager->dispatchExecOnce(); // We exec-once when at least one monitor starts refreshing, meaning stuff has init'd
if (g_pConfigManager->m_bWantsMonitorReload)
g_pConfigManager->performMonitorReload();
ensureCursorRenderingMode(); // so that the cursor gets hidden/shown if the user requested timeouts
}
// //
if (pMonitor->scheduledRecalc) {
pMonitor->scheduledRecalc = false;
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->ID);
}
// Direct scanout first
if (!*PNODIRECTSCANOUT) {
if (attemptDirectScanout(pMonitor)) {
return;
} else if (m_pLastScanout) {
Debug::log(LOG, "Left a direct scanout.");
m_pLastScanout = nullptr;
}
}
EMIT_HOOK_EVENT("preRender", pMonitor);
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// check the damage
pixman_region32_t damage;
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bool hasChanged = pMonitor->output->needs_frame || pixman_region32_not_empty(&pMonitor->damage.current);
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int bufferAge;
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if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && pMonitor->forceFullFrames == 0 && damageBlinkCleanup == 0)
return;
if (*PDAMAGETRACKINGMODE == -1) {
Debug::log(CRIT, "Damage tracking mode -1 ????");
return;
}
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EMIT_HOOK_EVENT("render", RENDER_PRE);
const bool UNLOCK_SC = g_pHyprRenderer->m_bSoftwareCursorsLocked;
if (UNLOCK_SC)
wlr_output_lock_software_cursors(pMonitor->output, true);
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if (!wlr_output_attach_render(pMonitor->output, &bufferAge)) {
Debug::log(ERR, "Couldn't attach render to display %s ???", pMonitor->szName.c_str());
if (UNLOCK_SC)
wlr_output_lock_software_cursors(pMonitor->output, false);
return;
}
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pixman_region32_init(&damage);
wlr_damage_ring_get_buffer_damage(&pMonitor->damage, bufferAge, &damage);
pMonitor->renderingActive = true;
// we need to cleanup fading out when rendering the appropriate context
g_pCompositor->cleanupFadingOut(pMonitor->ID);
// if we have no tracking or full tracking, invalidate the entire monitor
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR || pMonitor->forceFullFrames > 0 || damageBlinkCleanup > 0 ||
pMonitor->isMirror() /* why??? */) {
pixman_region32_union_rect(&damage, &damage, 0, 0, (int)pMonitor->vecTransformedSize.x * 10, (int)pMonitor->vecTransformedSize.y * 10); // wot?
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
} else {
static auto* const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
// if we use blur we need to expand the damage for proper blurring
if (*PBLURENABLED == 1) {
// TODO: can this be optimized?
static auto* const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue;
const auto BLURRADIUS =
*PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think.
// now, prep the damage, get the extended damage region
wlr_region_expand(&damage, &damage, BLURRADIUS); // expand for proper blurring
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
wlr_region_expand(&damage, &damage, BLURRADIUS); // expand for proper blurring 2
} else {
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
}
}
if (pMonitor->forceFullFrames > 0) {
pMonitor->forceFullFrames -= 1;
if (pMonitor->forceFullFrames > 10)
pMonitor->forceFullFrames = 0;
}
// TODO: this is getting called with extents being 0,0,0,0 should it be?
// potentially can save on resources.
g_pHyprOpenGL->begin(pMonitor, &damage);
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EMIT_HOOK_EVENT("render", RENDER_BEGIN);
if (pMonitor->isMirror()) {
g_pHyprOpenGL->renderMirrored();
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EMIT_HOOK_EVENT("render", RENDER_POST_MIRROR);
} else {
g_pHyprOpenGL->clear(CColor(17.0 / 255.0, 17.0 / 255.0, 17.0 / 255.0, 1.0));
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
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wlr_box renderBox = {0, 0, (int)pMonitor->vecPixelSize.x, (int)pMonitor->vecPixelSize.y};
renderWorkspace(pMonitor, g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace), &now, renderBox);
renderLockscreen(pMonitor, &now);
if (pMonitor == g_pCompositor->m_pLastMonitor) {
g_pHyprNotificationOverlay->draw(pMonitor);
g_pHyprError->draw();
}
// for drawing the debug overlay
if (pMonitor == g_pCompositor->m_vMonitors.front().get() && *PDEBUGOVERLAY == 1) {
startRenderOverlay = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->draw();
endRenderOverlay = std::chrono::high_resolution_clock::now();
}
if (*PDAMAGEBLINK && damageBlinkCleanup == 0) {
wlr_box monrect = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
g_pHyprOpenGL->renderRect(&monrect, CColor(1.0, 0.0, 1.0, 100.0 / 255.0), 0);
damageBlinkCleanup = 1;
} else if (*PDAMAGEBLINK) {
damageBlinkCleanup++;
if (damageBlinkCleanup > 3)
damageBlinkCleanup = 0;
}
if (wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y)) {
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if (pMonitor == g_pCompositor->getMonitorFromCursor() && *PZOOMFACTOR != 1.f) {
wlr_output_lock_software_cursors(pMonitor->output, true);
wlr_output_render_software_cursors(pMonitor->output, NULL);
wlr_output_lock_software_cursors(pMonitor->output, false);
} else
wlr_output_render_software_cursors(pMonitor->output, NULL);
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
}
}
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if (pMonitor == g_pCompositor->getMonitorFromCursor())
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = std::clamp(*PZOOMFACTOR, 1.f, INFINITY);
else
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
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EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT);
g_pHyprOpenGL->end();
// calc frame damage
pixman_region32_t frameDamage;
pixman_region32_init(&frameDamage);
const auto TRANSFORM = wlr_output_transform_invert(pMonitor->output->transform);
wlr_region_transform(&frameDamage, &g_pHyprOpenGL->m_rOriginalDamageRegion, TRANSFORM, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y);
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR)
pixman_region32_union_rect(&frameDamage, &frameDamage, 0, 0, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y);
if (*PDAMAGEBLINK)
pixman_region32_union(&frameDamage, &frameDamage, &damage);
wlr_output_set_damage(pMonitor->output, &frameDamage);
if (!pMonitor->mirrors.empty())
g_pHyprRenderer->damageMirrorsWith(pMonitor, &frameDamage);
pixman_region32_fini(&frameDamage);
pMonitor->renderingActive = false;
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EMIT_HOOK_EVENT("render", RENDER_POST);
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wlr_damage_ring_rotate(&pMonitor->damage);
if (!wlr_output_commit(pMonitor->output)) {
pixman_region32_fini(&damage);
if (UNLOCK_SC)
wlr_output_lock_software_cursors(pMonitor->output, false);
return;
}
g_pProtocolManager->m_pScreencopyProtocolManager->onRenderEnd(pMonitor);
pixman_region32_fini(&damage);
if (UNLOCK_SC)
wlr_output_lock_software_cursors(pMonitor->output, false);
if (*PDAMAGEBLINK || *PVFR == 0 || pMonitor->pendingFrame)
g_pCompositor->scheduleFrameForMonitor(pMonitor);
pMonitor->pendingFrame = false;
const float µs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - startRender).count() / 1000.f;
g_pDebugOverlay->renderData(pMonitor, µs);
if (*PDEBUGOVERLAY == 1) {
if (pMonitor == g_pCompositor->m_vMonitors.front().get()) {
const float µsNoOverlay = µs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - startRenderOverlay).count() / 1000.f;
g_pDebugOverlay->renderDataNoOverlay(pMonitor, µsNoOverlay);
} else {
g_pDebugOverlay->renderDataNoOverlay(pMonitor, µs);
}
}
}
void CHyprRenderer::renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const wlr_box& geometry) {
Vector2D translate = {geometry.x, geometry.y};
float scale = (float)geometry.width / pMonitor->vecPixelSize.x;
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if (!DELTALESSTHAN((double)geometry.width / (double)geometry.height, pMonitor->vecPixelSize.x / pMonitor->vecPixelSize.y, 0.01)) {
Debug::log(ERR, "Ignoring geometry in renderWorkspace: aspect ratio mismatch");
scale = 1.f;
translate = Vector2D{};
}
g_pHyprOpenGL->m_RenderData.pWorkspace = pWorkspace;
renderAllClientsForWorkspace(pMonitor, pWorkspace, now, translate, scale);
g_pHyprOpenGL->m_RenderData.pWorkspace = nullptr;
}
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void CHyprRenderer::setWindowScanoutMode(CWindow* pWindow) {
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if (!g_pCompositor->m_sWLRLinuxDMABuf || g_pSessionLockManager->isSessionLocked())
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return;
if (!pWindow->m_bIsFullscreen) {
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wlr_linux_dmabuf_v1_set_surface_feedback(g_pCompositor->m_sWLRLinuxDMABuf, pWindow->m_pWLSurface.wlr(), nullptr);
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Debug::log(LOG, "Scanout mode OFF set for %lx", pWindow);
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return;
}
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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const wlr_linux_dmabuf_feedback_v1_init_options INIT_OPTIONS = {
.main_renderer = g_pCompositor->m_sWLRRenderer,
.scanout_primary_output = PMONITOR->output,
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};
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wlr_linux_dmabuf_feedback_v1 feedback = {0};
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if (!wlr_linux_dmabuf_feedback_v1_init_with_options(&feedback, &INIT_OPTIONS))
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return;
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wlr_linux_dmabuf_v1_set_surface_feedback(g_pCompositor->m_sWLRLinuxDMABuf, pWindow->m_pWLSurface.wlr(), &feedback);
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wlr_linux_dmabuf_feedback_v1_finish(&feedback);
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Debug::log(LOG, "Scanout mode ON set for %lx", pWindow);
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}
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void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool test) {
wlr_output_configuration_head_v1* head;
bool noError = true;
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wl_list_for_each(head, &config->heads, link) {
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std::string commandForCfg = "";
const auto OUTPUT = head->state.output;
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commandForCfg += std::string(OUTPUT->name) + ",";
if (!head->state.enabled) {
commandForCfg += "disabled";
if (!test)
g_pConfigManager->parseKeyword("monitor", commandForCfg, true);
continue;
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}
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wlr_output_enable(OUTPUT, head->state.enabled);
if (head->state.mode)
commandForCfg +=
std::to_string(head->state.mode->width) + "x" + std::to_string(head->state.mode->height) + "@" + std::to_string(head->state.mode->refresh / 1000.f) + ",";
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else
commandForCfg += std::to_string(head->state.custom_mode.width) + "x" + std::to_string(head->state.custom_mode.height) + "@" +
std::to_string(head->state.custom_mode.refresh / 1000.f) + ",";
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commandForCfg += std::to_string(head->state.x) + "x" + std::to_string(head->state.y) + "," + std::to_string(head->state.scale);
if (!test) {
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g_pConfigManager->parseKeyword("monitor", commandForCfg, true);
std::string transformStr = std::string(OUTPUT->name) + ",transform," + std::to_string((int)OUTPUT->transform);
const auto PMONITOR = g_pCompositor->getMonitorFromName(OUTPUT->name);
if (!PMONITOR || OUTPUT->transform != PMONITOR->transform)
g_pConfigManager->parseKeyword("monitor", transformStr);
}
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noError = wlr_output_test(OUTPUT);
if (!noError)
break;
}
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if (!test)
g_pConfigManager->m_bWantsMonitorReload = true; // for monitor keywords
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if (noError)
wlr_output_configuration_v1_send_succeeded(config);
else
wlr_output_configuration_v1_send_failed(config);
wlr_output_configuration_v1_destroy(config);
Debug::log(LOG, "OutputMgr Applied/Tested.");
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}
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// taken from Sway.
// this is just too much of a spaghetti for me to understand
void apply_exclusive(struct wlr_box* usable_area, uint32_t anchor, int32_t exclusive, int32_t margin_top, int32_t margin_right, int32_t margin_bottom, int32_t margin_left) {
if (exclusive <= 0) {
return;
}
struct {
uint32_t singular_anchor;
uint32_t anchor_triplet;
int* positive_axis;
int* negative_axis;
int margin;
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} edges[] = {
// Top
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.positive_axis = &usable_area->y,
.negative_axis = &usable_area->height,
.margin = margin_top,
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},
// Bottom
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usable_area->height,
.margin = margin_bottom,
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},
// Left
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = &usable_area->x,
.negative_axis = &usable_area->width,
.margin = margin_left,
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},
// Right
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usable_area->width,
.margin = margin_right,
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},
};
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) {
if (edges[i].positive_axis) {
*edges[i].positive_axis += exclusive + edges[i].margin;
}
if (edges[i].negative_axis) {
*edges[i].negative_axis -= exclusive + edges[i].margin;
}
break;
}
}
}
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void CHyprRenderer::arrangeLayerArray(CMonitor* pMonitor, const std::vector<std::unique_ptr<SLayerSurface>>& layerSurfaces, bool exclusiveZone, wlr_box* usableArea) {
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wlr_box full_area = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y};
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for (auto& ls : layerSurfaces) {
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if (ls->fadingOut || ls->readyToDelete || !ls->layerSurface || ls->noProcess)
continue;
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const auto PLAYER = ls->layerSurface;
const auto PSTATE = &PLAYER->current;
if (exclusiveZone != (PSTATE->exclusive_zone > 0)) {
continue;
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}
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wlr_box bounds;
if (PSTATE->exclusive_zone == -1) {
bounds = full_area;
} else {
bounds = *usableArea;
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}
wlr_box box = {.width = PSTATE->desired_width, .height = PSTATE->desired_height};
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// Horizontal axis
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
if (box.width == 0) {
box.x = bounds.x;
} else if ((PSTATE->anchor & both_horiz) == both_horiz) {
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
box.x = bounds.x;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
box.x = bounds.x + (bounds.width - box.width);
} else {
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
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}
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// Vertical axis
const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
if (box.height == 0) {
box.y = bounds.y;
} else if ((PSTATE->anchor & both_vert) == both_vert) {
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
box.y = bounds.y;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
box.y = bounds.y + (bounds.height - box.height);
} else {
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
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}
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// Margin
if (box.width == 0) {
box.x += PSTATE->margin.left;
box.width = bounds.width - (PSTATE->margin.left + PSTATE->margin.right);
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} else if ((PSTATE->anchor & both_horiz) == both_horiz) {
// don't apply margins
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
box.x += PSTATE->margin.left;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
box.x -= PSTATE->margin.right;
}
if (box.height == 0) {
box.y += PSTATE->margin.top;
box.height = bounds.height - (PSTATE->margin.top + PSTATE->margin.bottom);
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} else if ((PSTATE->anchor & both_vert) == both_vert) {
// don't apply margins
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
box.y += PSTATE->margin.top;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
box.y -= PSTATE->margin.bottom;
}
if (box.width <= 0 || box.height <= 0) {
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Debug::log(ERR, "LayerSurface %lx has a negative/zero w/h???", ls.get());
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continue;
}
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// Apply
ls->geometry = box;
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apply_exclusive(usableArea, PSTATE->anchor, PSTATE->exclusive_zone, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left);
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wlr_layer_surface_v1_configure(ls->layerSurface, box.width, box.height);
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Debug::log(LOG, "LayerSurface %lx arranged: x: %i y: %i w: %i h: %i with margins: t: %i l: %i r: %i b: %i", &ls, box.x, box.y, box.width, box.height, PSTATE->margin.top,
PSTATE->margin.left, PSTATE->margin.right, PSTATE->margin.bottom);
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}
}
void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor);
if (!PMONITOR)
return;
// Reset the reserved
PMONITOR->vecReservedBottomRight = Vector2D();
PMONITOR->vecReservedTopLeft = Vector2D();
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wlr_box usableArea = {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
for (auto& la : PMONITOR->m_aLayerSurfaceLayers)
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arrangeLayerArray(PMONITOR, la, true, &usableArea);
for (auto& la : PMONITOR->m_aLayerSurfaceLayers)
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arrangeLayerArray(PMONITOR, la, false, &usableArea);
PMONITOR->vecReservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->vecPosition;
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PMONITOR->vecReservedBottomRight = PMONITOR->vecSize - Vector2D(usableArea.width, usableArea.height) - PMONITOR->vecReservedTopLeft;
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auto ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(PMONITOR->szName);
if (ADDITIONALRESERVED == g_pConfigManager->m_mAdditionalReservedAreas.end()) {
ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(""); // glob wildcard
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}
if (ADDITIONALRESERVED != g_pConfigManager->m_mAdditionalReservedAreas.end()) {
PMONITOR->vecReservedTopLeft = PMONITOR->vecReservedTopLeft + Vector2D(ADDITIONALRESERVED->second.left, ADDITIONALRESERVED->second.top);
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PMONITOR->vecReservedBottomRight = PMONITOR->vecReservedBottomRight + Vector2D(ADDITIONALRESERVED->second.right, ADDITIONALRESERVED->second.bottom);
}
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// damage the monitor if can
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damageMonitor(PMONITOR);
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(monitor);
Debug::log(LOG, "Monitor %s layers arranged: reserved: %f %f %f %f", PMONITOR->szName.c_str(), PMONITOR->vecReservedTopLeft.x, PMONITOR->vecReservedTopLeft.y,
PMONITOR->vecReservedBottomRight.x, PMONITOR->vecReservedBottomRight.y);
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}
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void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) {
if (!pSurface)
return; // wut?
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if (g_pCompositor->m_bUnsafeState)
return;
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pixman_region32_t damageBox;
pixman_region32_init(&damageBox);
wlr_surface_get_effective_damage(pSurface, &damageBox);
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// schedule frame events
if (!wl_list_empty(&pSurface->current.frame_callback_list)) {
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g_pCompositor->scheduleFrameForMonitor(g_pCompositor->getMonitorFromVector(Vector2D(x, y)));
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}
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if (!pixman_region32_not_empty(&damageBox)) {
pixman_region32_fini(&damageBox);
return;
}
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pixman_region32_t damageBoxForEach;
pixman_region32_init(&damageBoxForEach);
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for (auto& m : g_pCompositor->m_vMonitors) {
if (!m->output)
continue;
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double lx = 0, ly = 0;
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wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, m->output, &lx, &ly);
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pixman_region32_copy(&damageBoxForEach, &damageBox);
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pixman_region32_translate(&damageBoxForEach, x - m->vecPosition.x, y - m->vecPosition.y);
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wlr_region_scale(&damageBoxForEach, &damageBoxForEach, m->scale);
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pixman_region32_translate(&damageBoxForEach, lx + m->vecPosition.x, ly + m->vecPosition.y);
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m->addDamage(&damageBoxForEach);
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}
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pixman_region32_fini(&damageBoxForEach);
static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Surface (extents): xy: %d, %d wh: %d, %d", damageBox.extents.x1, damageBox.extents.y1, damageBox.extents.x2 - damageBox.extents.x1,
damageBox.extents.y2 - damageBox.extents.y1);
pixman_region32_fini(&damageBox);
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}
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void CHyprRenderer::damageWindow(CWindow* pWindow) {
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if (g_pCompositor->m_bUnsafeState)
return;
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wlr_box damageBox = pWindow->getFullWindowBoundingBox();
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for (auto& m : g_pCompositor->m_vMonitors) {
wlr_box fixedDamageBox = {damageBox.x - m->vecPosition.x, damageBox.y - m->vecPosition.y, damageBox.width, damageBox.height};
scaleBox(&fixedDamageBox, m->scale);
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m->addDamage(&fixedDamageBox);
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}
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static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
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if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Window (%s): xy: %d, %d wh: %d, %d", pWindow->m_szTitle.c_str(), damageBox.x, damageBox.y, damageBox.width, damageBox.height);
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}
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void CHyprRenderer::damageMonitor(CMonitor* pMonitor) {
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if (g_pCompositor->m_bUnsafeState || pMonitor->isMirror())
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return;
wlr_box damageBox = {0, 0, INT16_MAX, INT16_MAX};
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pMonitor->addDamage(&damageBox);
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static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
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Debug::log(LOG, "Damage: Monitor %s", pMonitor->szName.c_str());
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}
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void CHyprRenderer::damageBox(wlr_box* pBox) {
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if (g_pCompositor->m_bUnsafeState)
return;
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for (auto& m : g_pCompositor->m_vMonitors) {
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if (m->isMirror())
continue; // don't damage mirrors traditionally
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wlr_box damageBox = {pBox->x - m->vecPosition.x, pBox->y - m->vecPosition.y, pBox->width, pBox->height};
scaleBox(&damageBox, m->scale);
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m->addDamage(&damageBox);
}
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static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
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Debug::log(LOG, "Damage: Box: xy: %d, %d wh: %d, %d", pBox->x, pBox->y, pBox->width, pBox->height);
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}
void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) {
wlr_box box = {x, y, w, h};
damageBox(&box);
}
void CHyprRenderer::damageRegion(pixman_region32_t* rg) {
PIXMAN_DAMAGE_FOREACH(rg) {
const auto RECT = RECTSARR[i];
damageBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1);
}
}
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void CHyprRenderer::damageMirrorsWith(CMonitor* pMonitor, pixman_region32_t* pRegion) {
for (auto& mirror : pMonitor->mirrors) {
Vector2D scale = {mirror->vecSize.x / pMonitor->vecSize.x, mirror->vecSize.y / pMonitor->vecSize.y};
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pixman_region32_t rg;
pixman_region32_init(&rg);
pixman_region32_copy(&rg, pRegion);
wlr_region_scale_xy(&rg, &rg, scale.x, scale.y);
pMonitor->addDamage(&rg);
pixman_region32_fini(&rg);
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g_pCompositor->scheduleFrameForMonitor(mirror);
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}
}
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void CHyprRenderer::renderDragIcon(CMonitor* pMonitor, timespec* time) {
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if (!(g_pInputManager->m_sDrag.dragIcon && g_pInputManager->m_sDrag.iconMapped && g_pInputManager->m_sDrag.dragIcon->surface))
return;
SRenderData renderdata = {pMonitor, time, g_pInputManager->m_sDrag.pos.x, g_pInputManager->m_sDrag.pos.y};
renderdata.surface = g_pInputManager->m_sDrag.dragIcon->surface;
renderdata.w = g_pInputManager->m_sDrag.dragIcon->surface->current.width;
renderdata.h = g_pInputManager->m_sDrag.dragIcon->surface->current.height;
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wlr_surface_for_each_surface(g_pInputManager->m_sDrag.dragIcon->surface, renderSurface, &renderdata);
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wlr_box box = {g_pInputManager->m_sDrag.pos.x - 2, g_pInputManager->m_sDrag.pos.y - 2, g_pInputManager->m_sDrag.dragIcon->surface->current.width + 4,
g_pInputManager->m_sDrag.dragIcon->surface->current.height + 4};
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g_pHyprRenderer->damageBox(&box);
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}
DAMAGETRACKINGMODES CHyprRenderer::damageTrackingModeFromStr(const std::string& mode) {
if (mode == "full")
return DAMAGE_TRACKING_FULL;
if (mode == "monitor")
return DAMAGE_TRACKING_MONITOR;
if (mode == "none")
return DAMAGE_TRACKING_NONE;
return DAMAGE_TRACKING_INVALID;
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}
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bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorRule, bool force) {
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Debug::log(LOG, "Applying monitor rule for %s", pMonitor->szName.c_str());
// if it's disabled, disable and ignore
if (pMonitorRule->disabled) {
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if (pMonitor->m_bEnabled)
pMonitor->onDisconnect();
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return true;
}
// don't touch VR headsets
if (pMonitor->output->non_desktop)
return true;
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if (!pMonitor->m_bEnabled) {
pMonitor->onConnect(true); // enable it.
force = true;
}
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// Check if the rule isn't already applied
if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1) &&
DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale &&
((DELTALESSTHAN(pMonitor->vecPosition.x, pMonitorRule->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, pMonitorRule->offset.y, 1)) ||
pMonitorRule->offset == Vector2D(-1, -1)) &&
pMonitor->transform == pMonitorRule->transform && pMonitorRule->enable10bit == pMonitor->enabled10bit) {
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Debug::log(LOG, "Not applying a new rule to %s because it's already applied!", pMonitor->szName.c_str());
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return true;
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}
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if (pMonitorRule->scale > 0.1) {
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wlr_output_set_scale(pMonitor->output, pMonitorRule->scale);
pMonitor->scale = pMonitorRule->scale;
} else {
const auto DEFAULTSCALE = pMonitor->getDefaultScale();
wlr_output_set_scale(pMonitor->output, DEFAULTSCALE);
pMonitor->scale = DEFAULTSCALE;
}
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wlr_output_set_transform(pMonitor->output, pMonitorRule->transform);
pMonitor->transform = pMonitorRule->transform;
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// loop over modes and choose an appropriate one.
if (pMonitorRule->resolution != Vector2D() && pMonitorRule->resolution != Vector2D(-1, -1) && pMonitorRule->resolution != Vector2D(-1, -2)) {
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if (!wl_list_empty(&pMonitor->output->modes)) {
wlr_output_mode* mode;
bool found = false;
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wl_list_for_each(mode, &pMonitor->output->modes, link) {
// if delta of refresh rate, w and h chosen and mode is < 1 we accept it
if (DELTALESSTHAN(mode->width, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(mode->height, pMonitorRule->resolution.y, 1) &&
DELTALESSTHAN(mode->refresh / 1000.f, pMonitorRule->refreshRate, 1)) {
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wlr_output_set_mode(pMonitor->output, mode);
if (!wlr_output_test(pMonitor->output)) {
Debug::log(LOG, "Monitor %s: REJECTED available mode: %ix%i@%2f!", pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y,
(float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh / 1000.f);
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continue;
}
Debug::log(LOG, "Monitor %s: requested %ix%i@%2f, found available mode: %ix%i@%imHz, applying.", pMonitor->output->name, (int)pMonitorRule->resolution.x,
(int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh);
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found = true;
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pMonitor->refreshRate = mode->refresh / 1000.f;
pMonitor->vecSize = Vector2D(mode->width, mode->height);
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break;
}
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}
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if (!found) {
wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000);
pMonitor->vecSize = pMonitorRule->resolution;
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pMonitor->refreshRate = pMonitorRule->refreshRate;
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if (!wlr_output_test(pMonitor->output)) {
Debug::log(ERR, "Custom resolution FAILED, falling back to preferred");
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const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
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if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f", (int)pMonitorRule->resolution.x,
(int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
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return true;
}
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// Preferred is valid
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
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Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f", pMonitor->output->name,
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height,
PREFERREDMODE->refresh / 1000.f);
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pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
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} else {
Debug::log(LOG, "Set a custom mode %ix%i@%2f (mode not found in monitor modes)", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y,
(float)pMonitorRule->refreshRate);
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}
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}
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} else {
wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000);
pMonitor->vecSize = pMonitorRule->resolution;
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pMonitor->refreshRate = pMonitorRule->refreshRate;
if (!wlr_output_test(pMonitor->output)) {
Debug::log(ERR, "Custom resolution FAILED, falling back to preferred");
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f", (int)pMonitorRule->resolution.x,
(int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
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return true;
}
// Preferred is valid
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f", pMonitor->output->name,
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height,
PREFERREDMODE->refresh / 1000.f);
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pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
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} else {
Debug::log(LOG, "Set a custom mode %ix%i@%2f (mode not found in monitor modes)", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y,
(float)pMonitorRule->refreshRate);
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}
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}
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} else if (pMonitorRule->resolution != Vector2D()) {
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if (!wl_list_empty(&pMonitor->output->modes)) {
wlr_output_mode* mode;
float currentWidth = 0;
float currentHeight = 0;
float currentRefresh = 0;
bool success = false;
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//(-1,-1) indicates a preference to refreshrate over resolution, (-1,-2) preference to resolution
if (pMonitorRule->resolution == Vector2D(-1, -1)) {
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wl_list_for_each(mode, &pMonitor->output->modes, link) {
if ((mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= (currentRefresh - 1000.f)) || mode->refresh > (currentRefresh + 3000.f)) {
wlr_output_set_mode(pMonitor->output, mode);
if (wlr_output_test(pMonitor->output)) {
currentWidth = mode->width;
currentHeight = mode->height;
currentRefresh = mode->refresh;
success = true;
}
}
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}
} else {
wl_list_for_each(mode, &pMonitor->output->modes, link) {
if ((mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= (currentRefresh - 1000.f)) ||
(mode->width > currentWidth && mode->height > currentHeight)) {
wlr_output_set_mode(pMonitor->output, mode);
if (wlr_output_test(pMonitor->output)) {
currentWidth = mode->width;
currentHeight = mode->height;
currentRefresh = mode->refresh;
success = true;
}
}
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}
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}
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if (!success) {
Debug::log(LOG, "Monitor %s: REJECTED mode: %ix%i@%2f! Falling back to preferred.", pMonitor->output->name, (int)pMonitorRule->resolution.x,
(int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh / 1000.f);
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const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
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if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f", (int)pMonitorRule->resolution.x,
(int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
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return true;
}
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// Preferred is valid
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
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Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f", pMonitor->output->name,
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height,
PREFERREDMODE->refresh / 1000.f);
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pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
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} else {
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Debug::log(LOG, "Monitor %s: Applying highest mode %ix%i@%2f.", pMonitor->output->name, (int)currentWidth, (int)currentHeight, (int)currentRefresh / 1000.f,
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mode->width, mode->height, mode->refresh / 1000.f);
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pMonitor->refreshRate = currentRefresh / 1000.f;
pMonitor->vecSize = Vector2D(currentWidth, currentHeight);
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}
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}
} else {
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const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
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if (!wl_list_empty(&pMonitor->output->modes)) {
wlr_output_mode* mode;
wl_list_for_each(mode, &pMonitor->output->modes, link) {
wlr_output_set_mode(pMonitor->output, mode);
if (!wlr_output_test(pMonitor->output)) {
Debug::log(LOG, "Monitor %s: REJECTED available mode: %ix%i@%2f!", pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y,
(float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh / 1000.f);
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continue;
}
Debug::log(LOG, "Monitor %s: requested %ix%i@%2f, found available mode: %ix%i@%imHz, applying.", pMonitor->output->name, (int)pMonitorRule->resolution.x,
(int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh);
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pMonitor->refreshRate = mode->refresh / 1000.f;
pMonitor->vecSize = Vector2D(mode->width, mode->height);
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break;
}
}
} else {
// Preferred is valid
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
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pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
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Debug::log(LOG, "Setting preferred mode for %s", pMonitor->output->name);
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}
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}
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pMonitor->vrrActive = pMonitor->output->pending.adaptive_sync_enabled; // disabled here, will be tested in CConfigManager::ensureVRR()
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pMonitor->vecPixelSize = pMonitor->vecSize;
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if (pMonitorRule->enable10bit) {
// try 10b RGB
wlr_output_set_render_format(pMonitor->output, DRM_FORMAT_XRGB2101010);
pMonitor->enabled10bit = true;
if (!wlr_output_test(pMonitor->output)) {
Debug::log(ERR, "Output %s -> 10 bit enabled, but failed format DRM_FORMAT_XRGB2101010. Trying BGR.", pMonitor->output->name);
wlr_output_set_render_format(pMonitor->output, DRM_FORMAT_XBGR2101010);
if (!wlr_output_test(pMonitor->output)) {
Debug::log(ERR, "Output %s -> 10 bit enabled, but failed format DRM_FORMAT_XBGR2101010. Falling back to 8 bit.", pMonitor->output->name);
wlr_output_set_render_format(pMonitor->output, DRM_FORMAT_XRGB8888);
} else {
Debug::log(LOG, "10bit format DRM_FORMAT_XBGR2101010 succeeded for output %s", pMonitor->output->name);
}
} else {
Debug::log(LOG, "10bit format DRM_FORMAT_XRGB2101010 succeeded for output %s", pMonitor->output->name);
}
} else {
wlr_output_set_render_format(pMonitor->output, DRM_FORMAT_XRGB8888);
pMonitor->enabled10bit = false;
}
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if (!wlr_output_commit(pMonitor->output)) {
Debug::log(ERR, "Couldn't commit output named %s", pMonitor->output->name);
}
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int x, y;
wlr_output_transformed_resolution(pMonitor->output, &x, &y);
pMonitor->vecSize = (Vector2D(x, y) / pMonitor->scale).floor();
pMonitor->vecTransformedSize = Vector2D(x, y);
if (pMonitor->createdByUser) {
wlr_box transformedBox = {0, 0, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y};
wlr_box_transform(&transformedBox, &transformedBox, wlr_output_transform_invert(pMonitor->output->transform), (int)pMonitor->vecTransformedSize.x,
(int)pMonitor->vecTransformedSize.y);
pMonitor->vecPixelSize = Vector2D(transformedBox.width, transformedBox.height);
}
if (pMonitorRule->offset == Vector2D(-1, -1) && pMonitor->vecPosition == Vector2D(-1, -1)) {
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// let's find manually a sensible position for it, to the right.
Vector2D finalPos;
for (auto& m : g_pCompositor->m_vMonitors) {
if (m->ID == pMonitor->ID)
continue;
if (m->vecPosition.x + std::ceil(m->vecSize.x) > finalPos.x) {
finalPos.x = m->vecPosition.x + std::ceil(m->vecSize.x);
}
}
pMonitor->vecPosition = finalPos;
} else if (pMonitorRule->offset != Vector2D(-1, -1)) {
pMonitor->vecPosition = pMonitorRule->offset;
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}
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wlr_output_enable(pMonitor->output, 1);
// update renderer (here because it will call rollback, so we cannot do this before committing)
g_pHyprOpenGL->destroyMonitorResources(pMonitor);
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// updato wlroots
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if (!pMonitor->isMirror())
wlr_output_layout_add(g_pCompositor->m_sWLROutputLayout, pMonitor->output, (int)pMonitor->vecPosition.x, (int)pMonitor->vecPosition.y);
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wlr_damage_ring_set_bounds(&pMonitor->damage, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y);
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// updato us
arrangeLayersForMonitor(pMonitor->ID);
// frame skip
pMonitor->framesToSkip = 1;
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// reload to fix mirrors
g_pConfigManager->m_bWantsMonitorReload = true;
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Debug::log(LOG, "Monitor %s data dump: res %ix%i@%.2fHz, scale %.2f, transform %i, pos %ix%i, 10b %i", pMonitor->szName.c_str(), (int)pMonitor->vecPixelSize.x,
(int)pMonitor->vecPixelSize.y, pMonitor->refreshRate, pMonitor->scale, (int)pMonitor->transform, (int)pMonitor->vecPosition.x, (int)pMonitor->vecPosition.y,
(int)pMonitor->enabled10bit);
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return true;
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}
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void CHyprRenderer::ensureCursorRenderingMode() {
static auto* const PCURSORTIMEOUT = &g_pConfigManager->getConfigValuePtr("general:cursor_inactive_timeout")->intValue;
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static auto* const PHIDEONTOUCH = &g_pConfigManager->getConfigValuePtr("misc:hide_cursor_on_touch")->intValue;
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const auto PASSEDCURSORSECONDS = g_pInputManager->m_tmrLastCursorMovement.getSeconds();
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if (*PCURSORTIMEOUT > 0 || *PHIDEONTOUCH) {
const bool HIDE = (*PCURSORTIMEOUT > 0 && *PCURSORTIMEOUT < PASSEDCURSORSECONDS) || (g_pInputManager->m_bLastInputTouch && *PHIDEONTOUCH);
if (HIDE && m_bHasARenderedCursor) {
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m_bHasARenderedCursor = false;
wlr_cursor_set_surface(g_pCompositor->m_sWLRCursor, nullptr, 0, 0); // hide
Debug::log(LOG, "Hiding the cursor (timeout)");
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for (auto& m : g_pCompositor->m_vMonitors)
g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area?
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} else if (!HIDE && !m_bHasARenderedCursor) {
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m_bHasARenderedCursor = true;
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if (!m_bWindowRequestedCursorHide)
wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor);
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Debug::log(LOG, "Showing the cursor (timeout)");
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for (auto& m : g_pCompositor->m_vMonitors)
g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area?
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}
} else {
m_bHasARenderedCursor = true;
}
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}
bool CHyprRenderer::shouldRenderCursor() {
return m_bHasARenderedCursor;
}
std::tuple<float, float, float> CHyprRenderer::getRenderTimes(CMonitor* pMonitor) {
const auto POVERLAY = &g_pDebugOverlay->m_mMonitorOverlays[pMonitor];
float avgRenderTime = 0;
float maxRenderTime = 0;
float minRenderTime = 9999;
for (auto& rt : POVERLAY->m_dLastRenderTimes) {
if (rt > maxRenderTime)
maxRenderTime = rt;
if (rt < minRenderTime)
minRenderTime = rt;
avgRenderTime += rt;
}
avgRenderTime /= POVERLAY->m_dLastRenderTimes.size() == 0 ? 1 : POVERLAY->m_dLastRenderTimes.size();
return std::make_tuple<>(avgRenderTime, maxRenderTime, minRenderTime);
}
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static int handleCrashLoop(void* data) {
g_pHyprNotificationOverlay->addNotification("Hyprland will crash in " + std::to_string(10 - (int)(g_pHyprRenderer->m_fCrashingDistort * 2.f)) + "s.", CColor(0), 5000,
ICON_INFO);
g_pHyprRenderer->m_fCrashingDistort += 0.5f;
if (g_pHyprRenderer->m_fCrashingDistort >= 5.5f)
*((int*)nullptr) = 1337;
wl_event_source_timer_update(g_pHyprRenderer->m_pCrashingLoop, 1000);
return 1;
}
void CHyprRenderer::initiateManualCrash() {
g_pHyprNotificationOverlay->addNotification("Manual crash initiated. Farewell...", CColor(0), 5000, ICON_INFO);
m_pCrashingLoop = wl_event_loop_add_timer(g_pCompositor->m_sWLEventLoop, handleCrashLoop, nullptr);
wl_event_source_timer_update(m_pCrashingLoop, 1000);
m_bCrashingInProgress = true;
m_fCrashingDistort = 0.5;
g_pHyprOpenGL->m_tGlobalTimer.reset();
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g_pConfigManager->setInt("debug:damage_tracking", 0);
}