Commit graph

747 commits

Author SHA1 Message Date
vaxerski
28dfe21584 blur: fixup optimization bool 2023-04-16 14:18:02 +01:00
vaxerski
e329bc2c7b renderer: fix incorrect shouldRenderWindow calcs 2023-04-14 15:16:43 +01:00
vaxerski
293df75b97 renderer: workspace rendering improvements 2023-04-12 13:05:57 +01:00
vaxerski
f00e11d457 renderer: fix incorrect delta calc 2023-04-12 12:50:20 +01:00
vaxerski
0fd09579a1 renderer: reset renderModif on fullscreen render 2023-04-12 12:45:16 +01:00
vaxerski
3ae33b951f renderer: add support for rendering workspaces 2023-04-12 12:41:23 +01:00
vaxerski
3ade6c4a96 renderer: fixup damage repaint 2023-04-09 17:59:24 +01:00
vaxerski
24ace03780 internal: migrate to damage_ring 2023-04-07 12:18:40 +01:00
vaxerski
1a5d5bf620 deps: update wlroots 2023-04-06 21:03:53 +01:00
vaxerski
a80ba54bbc renderer: don't use simple rect on alphazero stencil 2023-04-04 22:58:58 +01:00
vaxerski
e7185b338f debug: minor improvements to manual crash 2023-04-04 22:04:32 +01:00
7d9977d028 debug: added manual_crash 2023-04-04 14:50:03 +01:00
vaxerski
99314fbe71 render: plug missing software cursor unlocks 2023-04-04 00:46:58 +01:00
Vaxry
0a099ca2ab
Hyprland Screencopy impl (#1800)
---------

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-04-03 17:01:05 +01:00
vaxerski
de3b00b5ee renderer: go back to rendering layers without reverse 2023-03-31 17:44:36 +01:00
vaxerski
614ea53ad7 Renderer: fix dim easing 2023-03-30 21:08:20 +01:00
vaxerski
3343aac6bf feat: add forcergbx rule 2023-03-26 02:00:24 +01:00
vaxerski
c418007c68 shaders: fix missing discardAlphaZero 2023-03-24 19:43:50 +00:00
Vaxry
a80f8f257f
Feat: Introduce render_ahead_of_time (#1863) 2023-03-24 19:23:16 +00:00
staz
5ce91bb0fd
Added overflow check for blur radius (#1847)
* internal: added overflow check for blur radius

---------

Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-03-21 19:01:24 +00:00
Vaxry
788a8f7c13
internal: wrap wlr surfaces (#1822) 2023-03-20 15:00:58 +00:00
vaxerski
928de33447 monitors: more guards for safety 2023-03-19 02:19:52 +00:00
vaxerski
e5870d47c7 LS: add blur and ignorezero rules 2023-03-17 23:16:13 +00:00
vaxerski
91a565c7b0 monitors: don't refocus on apply rule 2023-03-17 20:34:33 +00:00
vaxerski
e77ebec629 monitors: guard output in damageSurface 2023-03-16 16:32:03 +00:00
vaxerski
0aeb61a95a Opengl: Fix forcefully setting missing time prop to final shader 2023-03-06 19:02:08 +00:00
scorpion-26
de5f1b2a83
Optionally expose time to screen shaders (#1700)
* Optionally expose time to screen shaders

Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.

* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski
b69f40815f opengl: use a passthru shader for final wlr copy 2023-03-04 14:59:27 +00:00
c444099325 Mirrors: remove accidentally leftover logs 2023-03-04 01:06:16 +00:00
1ead6c46f4 Mirrors: minor fixes 2023-03-04 00:48:22 +00:00
vaxerski
a34b747661 update wlroots dep 2023-03-03 21:28:22 +00:00
vaxerski
9c0e2bba54 Renderer: Nuke onWindowResize{start/end} 2023-03-03 13:18:44 +00:00
vaxerski
2187c6cf43 Allow decos to request interactivity 2023-02-28 22:32:42 +00:00
vaxerski
72fc309fb1 make window reserved area less stupid 2023-02-28 21:18:13 +00:00
vaxerski
4b20d4f1ad Added decoration reserved area 2023-02-28 19:36:36 +00:00
Vaxry
8b81f41e52
Plugin System (#1590)
---------

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-02-27 12:32:38 +00:00
Vaxry
e5a4c0c986
Group/Tab Rework (#1580) 2023-02-19 21:07:32 +00:00
Vaxry
1b56cc4e99
Added an Event Hook System (#1578)
* added an eventHookSystem

* Add all socket2 events to hooks
2023-02-19 20:54:53 +00:00
3fbef25ffc refocus on monitor attach 2023-02-16 12:55:52 +00:00
wsippel
1992f27a26
ignore VR headsets (#1555)
* ignore VR headsets

don't interact with screens that have the non_desktop property set, fixes #1553

* remove superfluous curly braces
2023-02-15 14:50:51 +00:00
vaxerski
bda8208aaa render lockscreen in fullscreenworkspace 2023-02-10 22:03:28 +00:00
vaxerski
1dde751da4 fixup LS fs-v1 calcs 2023-02-10 12:53:43 +00:00
8e6950e200 place sessionlock surfaces at correct coordinates 2023-02-03 14:00:23 +00:00
vaxerski
a46abd8b1a update wlroots dep 2023-02-03 12:43:43 +00:00
vaxerski
129e99a6f6 Implement ext-session-lock-v1 2023-02-03 11:58:55 +00:00
ozwaldorf
32d56fec97
feat: border angle animations (#1469)
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-02-01 21:06:01 +00:00
85c07c2fe0 scale the opaque region in blurring 2023-01-31 12:29:23 +00:00
ef12120270 fixup LS scaling impl 2023-01-29 15:58:36 +00:00
vaxerski
3d83a0bc5f enable UV calcs for all surfaces 2023-01-29 13:58:47 +00:00
06b17db227 don't set cursor when timeout reached 2023-01-26 10:39:06 +00:00
a2ae37396f add hyprctl setprop 2023-01-24 19:05:43 +00:00
vaxerski
2a5ae435e1 allow preblur for opaque surfaces if alpha not 1 2023-01-23 13:55:11 +00:00
cb98242ea7 remove old comment and fixup lsl var name 2023-01-22 17:03:25 +01:00
147be3e10b use goal size for uv calcs 2023-01-22 16:58:10 +01:00
7d754b7c22 fix cutting geometry on surfaces spilling out 2023-01-22 16:24:51 +01:00
Vaxry
60b880d931
wp-fractional-scaling-v1 impl (#1373)
* Initial fractional scaling impl

* apply UV after geom calcs

* fix scaling -> scale

* meson: add fractional scale proto

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-01-20 19:44:30 +01:00
3436486575 sanitize scale better 2023-01-20 16:03:52 +01:00
428063ff23 fix up log types 2023-01-18 16:12:44 +01:00
f14e808847 dump monitor data after setting rules 2023-01-17 11:57:36 +01:00
5c83976977 added misc:hide_cursor_on_touch 2023-01-17 11:47:39 +01:00
589046ecf7 fix dimaround with transformed displays 2023-01-16 16:12:24 +01:00
2b248b25c8 clamp a instead of asserting 2023-01-07 13:12:08 +01:00
96198dae55 Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255

causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
ddcae74e09 normalize gradients and denormalize in groupbar 2022-12-31 17:31:33 +01:00
228e630f40 fix group bar color calc 2022-12-31 17:04:41 +01:00
5d095bb9e1 use curves for special dim anim 2022-12-29 12:30:43 +01:00
759490689c fix damage issues with dimaround unmap 2022-12-29 12:19:11 +01:00
a55db95a3b ignore dim when pass popup 2022-12-28 19:56:18 +01:00
a6699ef30c added dimaround 2022-12-28 15:39:17 +01:00
b5f5c26be3 added dim_special 2022-12-28 15:18:23 +01:00
659a5195d4 render overlay layers in reverse
prevents stuff leaking when locked
2022-12-27 15:25:51 +01:00
vaxerski
6749c8abd7 fix dynamic monitor disables corrupting pmosthz 2022-12-22 12:15:07 +00:00
vaxerski
fc37ce4a72 render pinned windows above floating separately 2022-12-20 23:07:25 +00:00
vaxerski
4fd90144d1 touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237 fix blur damage spam on no blurred windows 2022-12-18 12:41:19 +00:00
vaxerski
974739457f remove damage_entire_on_snapshot 2022-12-17 23:05:15 +00:00
Vaxry
98a4fa2b0d
Added clang format (#1239)
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
3bd9ee0d32 minor xcursor and scale fixes 2022-12-15 17:17:15 +00:00
vaxerski
374571da96 add auto scale 2022-12-14 17:57:45 +00:00
vaxerski
80f58bc93f fix blur damage issues with scaled 2022-12-12 14:29:04 +00:00
vaxerski
e8b99ae13a add override to opacity rules 2022-12-11 17:15:02 +00:00
vaxerski
bb99f151da fix pinned offset calc 2022-12-11 16:58:29 +00:00
vaxerski
f97289a3c0 fix rendering multi special ws 2022-12-11 16:53:59 +00:00
vaxerski
da76a1ed9e block surface feedback on window sharing 2022-12-05 19:12:15 +00:00
vaxerski
9c67e08dbd ignore alpha when sharing window 2022-12-05 18:00:57 +00:00
Vaxry
66fb083003
Implement window sharing with the hl toplevel export proto (#1179)
* implement window sharing

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2022-12-05 17:05:15 +00:00
Flafy
ffc580dda9
blur xray for layers (#1158)
* feat: apply blur_xray to non window surfaces

* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski
056a45d035 fix shader destroy id unset 2022-12-03 14:45:10 +00:00
vaxerski
10d34ef818 added blur_xray 2022-12-02 18:37:11 +00:00
39a4f82460 fix crash with invalid frag dynamic shaders 2022-12-01 13:40:05 +00:00
7b020ffa84 Added screen shaders 2022-12-01 13:36:07 +00:00
vaxerski
ff4ea1a13a fix border inner offset in shader 2022-11-29 21:11:37 +00:00
vaxerski
51aebb2845 fix minor issues with blur w/o new optim 2022-11-29 11:21:03 +00:00
vaxerski
212f599412 fix AA on borders 2022-11-29 11:12:29 +00:00
vaxerski
55776df685 fix double free 2022-11-29 11:10:19 +00:00
vaxerski
3dd06b674a clean up blur code and fix minor issues 2022-11-28 19:19:07 +00:00
vaxerski
c341792092 fix minor issues with blur_new_optimize 2022-11-28 19:04:30 +00:00
vaxerski
0a302901d2 Added handling more special workspaces 2022-11-27 22:42:22 +00:00
vaxerski
7699d657d9 optimize border shader
Do not calculate gradient for discarded fragments
2022-11-27 00:30:44 +00:00
vaxerski
6cbaad896c use highp for pixcoord to fix nvidia border issues 2022-11-26 23:55:41 +00:00
vaxerski
0db75852f3 fix transformed border thickness 2022-11-26 20:36:05 +00:00
vaxerski
afe688e6ab allow 360 degrees of freedom in gradients 2022-11-26 19:37:20 +00:00
vaxerski
c709dc5e8e fix fadeout with animated border 2022-11-26 18:41:30 +00:00
vaxerski
684c59e5bc optimize data feeding to gradient renderer 2022-11-26 18:09:57 +00:00
vaxerski
0948b078e1 added border gradients 2022-11-26 17:57:02 +00:00
vaxerski
1c9a0be8c4 fix up the border shader 2022-11-26 13:51:30 +00:00
vaxerski
381d7a4300 check for special workspace open in attemptDirectScanout 2022-11-25 18:25:04 +00:00
vaxerski
5327565b33 remove resize transitions 2022-11-22 17:20:58 +00:00
vaxerski
c78db1212b Unify rounding shaders 2022-11-21 18:09:47 +00:00
Julian Schuler
41a8975bd1
Render focused window at last (#1060) 2022-11-20 18:50:01 +00:00
e887149f25 minor fixes for mirrors & log more monitor events 2022-11-19 13:01:32 +00:00
vaxerski
ba05c43ae3 minor monitor code fixups 2022-11-18 14:15:19 +00:00
vaxerski
c02bfc3897 fix extents in shadow deco 2022-11-16 15:35:36 +00:00
vaxerski
878a20741b fix slide calcs for windows outside the viewport 2022-11-16 15:35:36 +00:00
vaxerski
f41fe59cb6 fix shadow extent & offset calculations 2022-11-09 22:39:19 +00:00
d0b3cdc835 Fix crashes with DS and mirrors 2022-11-09 10:56:49 +00:00
vaxerski
1d2e4243dc clamp shadow scale to 1 2022-11-07 22:51:26 +00:00
vaxerski
2a20cf5379 Added decoration:shadow_scale 2022-11-07 21:27:28 +00:00
vaxerski
e3a3837164 fix up formatting 2022-11-07 20:31:56 +00:00
vaxerski
efbc3f8194 resize transition fixes + default transitions to false 2022-11-06 18:10:53 +00:00
vaxerski
f755351511 Fix resize transitions on multimon + transformed 2022-11-06 18:04:30 +00:00
vaxerski
57817f7252 Added resize transitions 2022-11-06 17:52:09 +00:00
vaxerski
5295244026 Revert adding toggle for drm scanout flags
This reverts commit 12697d2b72.

Stupid idea.
2022-11-06 14:25:53 +00:00
vaxerski
082f439db2 fix issues with direct scanout's lack of surface frame feedback 2022-11-06 14:20:03 +00:00
vaxerski
12697d2b72 added toggle for drm scanout flags 2022-11-06 14:11:37 +00:00
vaxerski
5a750b485a Added creating / destroying outputs on a multi-backend + headless backend
See `hyprctl output`.
2022-11-05 18:04:44 +00:00
vaxerski
6a59b57ef8 remove spammy logs for DS 2022-11-05 13:06:48 +00:00
vaxerski
f50c786640 Added direct scanout 2022-11-05 12:50:47 +00:00
c47581fc5a handle transforming displays in outputMgr 2022-11-03 09:06:44 +00:00
vaxerski
5ac2005318 remove old comments 2022-11-02 14:52:36 +00:00
a2b8e3b34e fix the damageBox in damageMonitor 2022-11-02 11:04:17 +00:00
vaxerski
95bbac8791 remove redundant check in CShader 2022-11-01 18:46:51 +00:00
vaxerski
d994ad75e8 revert output smart layout reporting 2022-10-29 17:32:03 +01:00
vaxerski
2caebb3b10 fix default 0 in box passing test 2022-10-29 14:37:33 +01:00
vaxerski
05f3eebd96 avoid layout changes when unnecessary in applyMonitorRule 2022-10-29 12:24:44 +01:00
vaxerski
ea7f617df6 remove redundant check 2022-10-28 22:33:47 +01:00
vaxerski
d193d70ecf guard primaryFB tex in end() 2022-10-28 21:46:19 +01:00
7d6ccca695 add 10bit support to displays 2022-10-27 13:26:47 +01:00
vaxerski
d55338a3f5 fix debug nest black screen 2022-10-24 11:58:07 +01:00
vaxerski
47eac4be1c disable adaptive sync with no_vfr off 2022-10-22 21:45:17 +01:00
vaxerski
2995867760 Transpose matrices on LEGACY_RENDERER 2022-10-22 21:10:49 +01:00
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow (#884) 2022-10-20 20:36:27 +01:00
98a32f5e52 render layer snapshot without blur 2022-10-19 11:00:59 +01:00
vaxerski
dc1737f128 allow glob wildcard in addreserved 2022-10-17 23:23:07 +01:00
vaxerski
34cd8b125a rework focus system to be more safe and faster 2022-10-14 20:46:32 +01:00
vaxerski
170def35d7 simplify shouldRenderWindow and fix one cond 2022-10-12 18:37:11 +01:00
vaxerski
2ee9fb0675 don't recalc offset on monitor reload offset auto 2022-10-12 15:16:31 +01:00
vaxerski
1396d2a39b fix crash in renderWorkspaceWithFullscreenWindow 2022-10-11 20:29:51 +01:00
Felix Dick
7e781f24c5 Merge branch 'main' into simplify_matrix_calculations 2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1 Change matrixProjection function stop use matrixFlip180 everywhere. 2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a Let openGL transpose the matrixes for us. 2022-10-10 01:32:04 +02:00
vaxerski
496e37d044 ensure texture safety in clearWithTex() 2022-10-09 17:02:39 +01:00
Felix Dick
9ee78b1a92 inverse_transform the box in renderRectWithDamage. 2022-10-09 01:58:00 +02:00
Felix Dick
2f3528c076 Check earlier if pixman regions are empty. 2022-10-08 11:20:04 +02:00
Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd fix a VRAM leak in destroyMonitorResources 2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4 Add missing pixman_region32_fini. 2022-10-07 23:11:20 +02:00
vaxerski
33d264eaa7 release all fbs in destroyMonitorResources 2022-10-07 21:13:28 +01:00
Vaxry
5e3b8c3233
Merge pull request #807 from Dickby/fix_monitor_transforms
Transform the box data send to texture shaders.
2022-10-07 20:12:28 +01:00
Felix Dick
bbdfb7853d Transform the box data send to texture shaders. 2022-10-07 20:55:41 +02:00
1468001d3b offset floating windows out of bounds on ws anims 2022-10-07 12:34:54 +01:00
7faa3c367d Added clipping support, clip windows on slide anim 2022-10-07 10:43:51 +01:00
Felix Dick
e8be1507ef Remove texcoord from QUADFRAGSRC.
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
Rework rounding shader
2022-10-04 14:17:16 +01:00
bbeed21e62 fix crash 2022-10-01 08:54:43 +01:00
Felix Dick
c6333ba796 Remove unused ignoreCorners variable from texture shaders. 2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06 Cut the number of pixels that call length() in half. 2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader 2022-10-01 01:35:13 +02:00
vaxerski
7579e03b64 include shaders only in opengl.cpp 2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a remove redundant attrib setting 2022-09-30 17:04:33 +01:00
vaxerski
3c27d1ab13 optimize vector config value setting 2022-09-30 17:03:14 +01:00
Felix Dick
d867d42366 Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386 Send absolute screen coordinates to texture shaders. 2022-09-29 23:19:56 +02:00
Felix Dick
b38e7b596f Don't pass bottomRight to textureShaders compute it within. 2022-09-29 21:10:05 +02:00
Felix Dick
ab42e4bccf Merge branch 'main' into fix_bordersize_again 2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5 Merge branch 'main' into rework_rounding_shader 2022-09-29 14:24:59 +02:00
Vaxry
dcf5e34bfa
Merge pull request #735 from Dickby/fix_splash_position
Splash position fix
2022-09-29 10:07:27 +01:00
Felix Dick
65fb526d5c Even less branching (taken more or less from the border shader). 2022-09-29 06:56:17 +02:00
Felix Dick
10c4f4ba35 Shift splash up if monitor has wider ratio than bgTexture. 2022-09-29 05:29:03 +02:00
Felix Dick
a1319e5110 Merge branch 'main' into fix_bordersize_again 2022-09-29 01:42:28 +02:00
Felix Dick
5233746ac5 Change scaledBorderSize to int. 2022-09-29 01:40:19 +02:00
Felix Dick
0549aa193f fixing your shit. 2022-09-28 23:33:18 +02:00
Felix Dick
168a326609 Merge branch 'main' into rework_rounding_shader 2022-09-28 23:11:11 +02:00
Felix Dick
11ee78f88b Use double literals, don't cast a integer literal to double. 2022-09-28 20:08:41 +02:00
Felix Dick
7edbaea23d Make the rounding texture shaders smaller and more efficient. 2022-09-28 18:40:04 +02:00
Felix Dick
5ff44467d7 Avoid 38 files to compile every time a shader is modified. 2022-09-28 14:48:05 +02:00
Felix Dick
87afc8c250 Replace clamp with max if there is no upper bound. 2022-09-26 21:10:24 +02:00
Felix Dick
cd2b2c4fba Scale the border size, revert the window scaling according to border 2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3 Scale the cairo matrix to fit the monitor dimensions. 2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7 Remove trailing whitespace. 2022-09-25 20:07:48 +02:00
65fb0cf0f6 fix custom rules on null modelist 2022-09-24 13:10:11 +01:00
5101ddeff1 fix oopsies in rule code 2022-09-24 11:30:41 +01:00
Vaxry
abee2da5bd
Merge pull request #706 from DashieTM/main
Add "highest" mode to Monitor for autoconfiguration.
2022-09-23 16:50:24 +01:00
695411f1bd don't decorate on only no gaps 2022-09-23 16:47:58 +01:00
Fabio Lenherr
c4e782ca5d remove more silly mistakes 2022-09-22 00:50:23 +02:00
Fabio Lenherr
da2c2ddc21 remove empty line 2022-09-22 00:47:09 +02:00
Fabio Lenherr
5272588270 fix silly mistakes 2022-09-22 00:45:56 +02:00
Fabio Lenherr
215125bd66 add refreshrate or resolution preference 2022-09-22 00:22:39 +02:00
Fabio Lenherr
30d16373d0 fix Hz Log 2022-09-21 22:40:01 +02:00
Fabio Lenherr
c1feb683ce added high to monitor resolution 2022-09-21 22:29:52 +02:00
Fabio Lenherr / DashieTM
d51c7ca135 change Preferred mode to use highest refreshrate 2022-09-20 23:41:03 +02:00
7a9423c782 better dwindle swapping with groups 2022-09-20 18:04:39 +01:00
85c7aaf155 fade control for fullscreen action on windows 2022-09-19 17:26:11 +01:00
7c809a3059 fullscreen animation en-nice-ment 2022-09-19 10:23:13 +01:00
dd61f88ed1 guard invalid FB allocs 2022-09-18 12:40:49 +01:00
cf32d28082 fix groupbar being wonk on scaled 2022-09-18 12:13:16 +01:00
vaxerski
e9f226797e Added monitor mirroring 2022-09-13 15:25:42 +02:00
vaxerski
a09c614c2d more forceRendering checks in shouldRenderWindow 2022-09-12 15:33:25 +02:00
vaxerski
864e227f5d fix decos on pinned 2022-09-11 20:27:59 +02:00
vaxerski
d94fe3d063 added window pinning 2022-09-10 13:11:02 +02:00
vaxerski
49a55f136e fix addreserved lag 2022-09-08 14:11:32 +02:00
vaxerski
5b5f36f494 fix transformed blur on new optimizations 2022-09-05 21:26:21 +02:00
vaxerski
3ea89e6171 fix splash positioning 2022-09-05 11:31:54 +02:00
vaxerski
3dd514a452 fix a damage issue with transformed blur 2022-09-04 23:08:04 +02:00
vaxerski
6afab12b91 fix blur on transformed displays 2022-09-04 19:27:38 +02:00
vaxerski
fbd2b4799d Fix some more crimes against humanity 2022-09-03 22:49:52 +02:00
vaxerski
7f62cbc48a Update wlroots dep 2022-09-01 11:24:15 +02:00
vaxerski
eb658dcb61 finally fixed transformed snapshots 2022-08-30 19:40:19 +02:00
vaxerski
48eb2e0d6f Added window dimming 2022-08-30 12:46:17 +02:00
vaxerski
179562b646 fix dwindle groupbars 2022-08-29 19:52:35 +02:00
vaxerski
5726f394b1 fix subsurface UV handling on oversized windows 2022-08-28 14:43:25 +02:00
vaxerski
f5f99c6700 reset uv on invalid buffer source box 2022-08-28 14:32:06 +02:00
vaxerski
4203a61b69 minor fixes to the viewporter behavior 2022-08-28 10:41:47 +02:00
Vaxry
52c0ba544c
Viewporter implementaion (#585)
Implementation of the `wp_viewporter` core protocol and some bugfixes
2022-08-28 10:14:43 +02:00
vaxerski
ed2cacc5d5 fix styling in const ptrs 2022-08-27 21:37:35 +02:00
vaxerski
dbd774fedb simplify a bit of code 2022-08-26 18:02:10 +02:00
vaxerski
f9b2aa5468 don't round popups 2022-08-23 16:54:32 +02:00
vaxerski
a9e34cba93 move monitor damage to separate funcs 2022-08-23 16:07:47 +02:00
vaxerski
52318692f0 clean up temp logic in snapshots 2022-08-22 13:38:40 +02:00
vaxerski
86be6c3884 fix LS snapshot rendering logic 2022-08-22 13:36:00 +02:00
vaxerski
9513031da3 fix a minor border issue 2022-08-20 22:45:30 +02:00
vaxerski
08e874bcf9 fix special workspace windows being xray with new optim 2022-08-20 20:16:04 +02:00
6cae44e2c0 fix custom rounding in shadow deco 2022-08-19 14:52:18 +02:00
Roger Roger
eca6e53bd7 Animate workspaces with fullscreen windows 2022-08-18 12:42:21 +02:00
Roger Roger
f2d3aecf00 Don't draw fullscreen windows on other monitors 2022-08-18 12:41:10 +02:00
Roger Roger
5a20573e91 Fix workspace animation showing on other monitors 2022-08-17 12:12:16 +02:00
bec7501365 fix borders on no_gaps_when_only 2022-08-16 16:19:52 +02:00
bfe0f844d2 fix wallpaper pixelation in some cases 2022-08-13 22:33:51 +02:00
db35a1c6d0 ensure egl is current in begin 2022-08-12 17:10:07 +02:00
37442db20e destroy program in shader destructor 2022-08-11 20:33:35 +02:00
b178891ab3 compile shaders for every context separately 2022-08-11 20:29:21 +02:00
69db6207c0 don't damage in unsafe state 2022-08-10 23:14:53 +02:00
f64f94ca56 scale rounding in shadows 2022-08-10 18:29:37 +02:00
96f3b62429 multiply by scale in rounding 2022-08-10 18:22:01 +02:00
0162da7a7c adjust curve size for scaled 2022-08-10 18:10:38 +02:00
1744be7bdd log more in output cfg 2022-08-07 19:28:31 +02:00
vaxerski
74cbfdcda4 guard zero border 2022-08-05 22:21:14 +02:00
vaxerski
d72f1cc644 fix various shadow damage issues 2022-08-05 19:23:53 +02:00
vaxerski
e0ada97a24 support zwp_input_method_v2 popups 2022-08-05 17:07:01 +02:00
vaxerski
3947fe9e9f simplify border rendering when rounding is 0 2022-08-04 17:21:01 +02:00
vaxerski
07f68bf72a scale shadows properly 2022-08-04 11:18:33 +02:00
vaxerski
81308a9cc3 add position auto for mon config 2022-08-04 11:10:26 +02:00
vaxerski
587330d864 fix recursion bomb 2022-08-03 17:32:12 +02:00
vaxerski
179e5188a4 remove incorrect border thickness calc 2022-08-03 12:03:15 +02:00
vaxerski
02fbb3a417 fix preferred mode 2022-08-02 22:20:45 +02:00
vaxerski
00747fc6df fix preWindowPass with floating as first 2022-08-01 20:32:46 +02:00
vaxerski
523023aec7 mark blur dirty on monitor damage 2022-08-01 20:28:20 +02:00
vaxerski
024752bbe3 fix new blur optimizations with non-full damage 2022-08-01 20:18:26 +02:00
vaxerski
e794de1f4d guard texid in new optimized blur 2022-08-01 19:50:37 +02:00
vaxerski
cb36456f40 optimize new blur rendering 2022-08-01 15:32:20 +02:00
vaxerski
b90159c089 revert blur changes 2022-08-01 15:29:49 +02:00
vaxerski
0ba17d4da3 fix oopsie with optim 2022-08-01 15:28:14 +02:00
vaxerski
d6e227ae0d don't stencil with new optimizations in blur 2022-08-01 15:24:42 +02:00
vaxerski
60c16f77a6 added master:no_gaps_when_only 2022-08-01 12:57:37 +02:00
vaxerski
f892387b70 added dwindle:no_gaps_when_only 2022-08-01 12:51:52 +02:00
vaxerski
6378990bc3 fixes to the new blur system 2022-08-01 12:23:09 +02:00
vaxerski
070d7699a7 added decoration:blur_new_optimizations 2022-08-01 12:16:33 +02:00
vaxerski
46e18e08d1 contain for the hyprland default bg 2022-07-31 23:44:04 +02:00
vaxerski
575c3e071a fix ls fadeout on scaled 2022-07-31 17:20:33 +02:00
vaxerski
0573d5987f dont account for scale in border thick 2022-07-31 00:07:35 +02:00
vaxerski
e5cef8fc96 account for scale in downrounding 2022-07-31 00:04:34 +02:00
vaxerski
382f851b30 account for border in rounding 2022-07-31 00:00:24 +02:00
vaxerski
d6a649c1b3 added preferred to monitor cfg 2022-07-30 22:54:29 +02:00
vaxerski
4211b37e22 added misc:damage_entire_on_snapshot 2022-07-30 22:26:46 +02:00
vaxerski
45747fb8e6 fix snapshots on scaled 2022-07-30 22:22:51 +02:00
vaxerski
adeab98831 some window fadeout fixes 2022-07-30 22:07:40 +02:00
vaxerski
036be18bf5 fix shader fix 2022-07-30 19:00:38 +02:00
vaxerski
e56699826f Optimize shaders 2022-07-29 17:07:33 +02:00
vaxerski
ac8e5fef10 even more damage scaled fixes 2022-07-29 11:52:56 +02:00
vaxerski
429a9bc6c3 hide only XWayland on incorrect size 2022-07-29 11:45:32 +02:00
vaxerski
0f19bd99f8 more scaled surface damage fixes 2022-07-28 23:21:35 +02:00
vaxerski
f0cd784f79 fixes to surface damaging on scaled 3 2022-07-28 22:41:59 +02:00
vaxerski
7a2f296c93 surface damage fixes 2 2022-07-28 22:23:27 +02:00
vaxerski
0b0cd85085 surface damage fixes 2 2022-07-28 22:23:00 +02:00
vaxerski
3f62a386bf surface damage fixes 2022-07-28 22:15:56 +02:00
vaxerski
13d9c85e4e fix alpha with xwl opacity 2022-07-28 18:17:47 +02:00
vaxerski
9afa3953e9 fix crash oopsie 2022-07-28 17:56:11 +02:00
vaxerski
0e2038fedf minor fullscreen anim fixes 2022-07-28 16:33:45 +02:00
vaxerski
6d35d642ea fix fullscreen workspace slide anims 2022-07-28 15:56:55 +02:00
vaxerski
9dd17a4be6 Added toggleopaque dispatcher 2022-07-28 12:07:41 +02:00
vaxerski
ee15ad1215 render ls popups correctly 2022-07-27 18:02:20 +02:00
vaxerski
c9c4b14ef2 optimize xwayland has_alpha blur 2022-07-27 13:30:55 +02:00
vaxerski
cb1a36faf0 missed 2 structs 2022-07-27 12:36:56 +02:00
vaxerski
31a079b347 added DPMS 2022-07-27 12:32:00 +02:00
vaxerski
1626707b7f make layerSurfaces into RAII 2022-07-23 15:48:08 +02:00
vaxerski
9463e3eb0a fix transformed snapshots a bit 2022-07-20 16:28:05 +02:00
vaxerski
e6b151b6c3 fix memory read after free in damageSurface 2022-07-20 12:06:14 +02:00
vaxerski
0281caa8e0 fix ASan error 2022-07-19 13:36:54 +02:00
vaxerski
10a83853ac added ls noprocess 2022-07-18 21:16:01 +02:00
vaxerski
90d07d7b52 fix shadows on unmanaged and noborder 2022-07-18 12:39:57 +02:00